Ashtear

@Ashtear@lemm.ee
39 Post – 441 Comments
Joined 11 months ago

Getting it done with the power of friendship since 1991.

πŸ”₯πŸ’¨πŸ’§πŸ’Ž πŸŒ’πŸŒ•πŸŒ˜ ✨


Some suggested Lemmy communities:

!patientgamers@sh.itjust.works

!jrpg@lemmy.zip

!letstalkaboutgames@feddit.uk


Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex

A number of Tactics Ogre fans will tell you that the PSP version, whether vanilla or with the One Vision mod, is superior to the recent Reborn PC release. Each version has its pluses and minuses, so it's largely a matter of taste. The port itself was fine on release, despite the recent trend of SQEX PC ports that were messy on release but were fixed later (like Chrono Trigger and Cross).

It's hard to top the inkjet printers I've owned. I still can't believe 30 years later home printer tech is not only unimproved but worse between lower quality production and squeezing people on ink costs.

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Subscribed to Imaginary Witches, thanks!

Oof, I can't agree with this at all. Departure is one of my favorite tracks from the whole era, and the ending song was also excellent. I felt the soundtrack did a lot of heavy lifting to carry the game's somber tone.

Notable though that Miyoko Kobayashi was on "Departure," not Hikichi. Hikichi only had a few tracks on the game.

I still play the Intellivision's Treasure of Tarmin on my phone from time to time. People would probably call it a first-person roguelike or something today. Amazing how a little randomness can give even a 1983 game so much replay value.

For actual hardware, I doubt I'll ever play anything especially retro/vintage now. I'm spoiled by today's gamepad ergonomics (I'd never play much Treasure of Tarmin on an Intellivision pad, woof). However, I do sometimes think about setting up some sort of hardware to play on a CRT with a wireless gamepad.

Funny thing is, out of all the disc "cleaners" we sold while I was at Gamestop, we got very few complaints about it. Make the discs look like they went through hell but the product worked.

This isn't an anthology like most games in this genre (or video games in general). It's a continuous narrative, like a long-running novel or TV series. Newcomers could get on board with this one, since it's introducing a new cast and location, but they'll have to go back at some point. Otherwise, they should start at the beginning (Trails in the Sky). Even if newcomers start with this one, they are going to be lost in Daybreak 2.

That was Matsuda. He was replaced last year.

I suppose this is newsworthy because Kiryu's biggest splash so far has been saying they were cutting back on smaller projects.

Archived link so we're not sending any traffic Reddit's way.

I love the "if you're not doing anything wrong, you have nothing to worry about" admin response downthread, too. They've really gone full mask-off over there, haven't they?

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Can't help but wonder how much of this is due to Hasbro's mismanagement.

As much as I'd love to see more content from them on BG3, seeing what Larian can do now that they have scaled up to being a major studio is exciting.

Edit: Swen said on Twitter today that it's not on WOTC.

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"We know, stop writing us."

The wild thing about last summer was it revealing how remarkably stable their unpaid labor pool is. Take away their tools, mock them in the national press and on the site, and the worst most of them will do is participate in a perfunctory protest. They weren't willing to go to war or even organize in a meaningful manner.

It makes me think of how nationalism has sent millions to their deaths. Who needs money? People will put themselves through hell just to protect an identity.

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Well, a bunch more talent just hit the job market with The Escapist melting down, too.

I encourage anyone that hasn't yet to try any subscription-based journalism for a month just to see how different the writing is when it's not beholden to advertising and SEO.

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Grave of the Fireflies, a Ghibli film. Stopped it a couple times. Ended up finishing it eventually, wish I never had.

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I don't like 3D platforming. I haven't liked it since it really kicked off in 1996. Even all these years later with Super Mario Odyssey, I feel like I'm constantly fiddling with the camera, and something in my brain struggles with judging distances in 3D space at times. I used to love platforming. Yoshi's Island is one of my all-time favorite games.

If I were in a bubble, I'd say the camera and the floaty controls that are in a lot of these games need an overhaul, but Mario's as popular as ever. Between that and Mario games still being at the top of metascores, it's probably only me and five other people grumpy about it.

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Well, they wouldn't, because not all of the nine thought the game was perfect. A 100 on Metacritic only means the game placed in the top score for a given publication (4 out of 4 stars in WaPo's case, for example).

In games criticism, a top score doesn't always mean a perfect game. It can mean the game met or surpassed the current benchmark in its genre, or it simply was good enough to be in a top tier.

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I didn't see that coming, and it's a welcome development. If it warps the general PC hardware market enough that devs start optimizing for a standard platform, it'll result in less buggy products at launch. And maybe orienting development towards a relatively underpowered platform will make it easier for those of us dumb enough to that like to spend more on a desktop to hit those 60 FPS targets.

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Casual xenophobia/racism. Much like the whole MSG thing here.

Much of this isn't unique to PC gaming. And if there ever was a dark age for PC hardware, we've recently crawled out of it, thankfully.

What bugs me the most right now (and doesn't quite get addressed in this article) is low performance standards. Everyone's pushing 4K and ray tracing, which makes it hard out here for us framerate nerds. It's starting to feel like every major release that comes out is Crysis, something for my hardware to grow into. Only with blurry anti-aliasing/supersampling techniques now.

One new, big positive I'm not seeing talked about much is a growing variety of Japanese publishers are taking PC seriously now, and that hasn't happened in over thirty years. I'm including Sony in this, even with their recent missteps in the space, and Square Enix's recently announced restructuring suggests simultaneous PC releases in the future for their games. That will inject some competition in PC gaming, although be aware that Japan has its own share of publishers that release broken ports.

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Ugh, that pull quote.

Even in our press guides, we were not to say anything about Alex’s sexuality, period, at all.

Considering the response to the first game and its prequel, I don't know who the hell SQEX Europe thought their audience was.

Xbox buys talent, mismanages it in search of impossible scale, and cuts it loose - be that the 20-year experts of Fable, or the battle-scarred makers of Dishonored, or the invigorating new generation behind Hi-Fi Rush.

Talking up the demerits of capitalism in the massive gaming industry has been more common as of late (perhaps especially so on Lemmy), and I do think there is nuance in that conversation.

There's no reasonable nuance here. Microsoft clearly wants insane return on investment from their studios, and I don't see how that leaves room for the art of video game design.

One regime's political-dissident-by-speech is another's dissident-by-drug-addiction. America's "War on Drugs" was purely political disenfranchisement along racial lines, and it's a major reason why the US continues to have higher incarceration rates than the USSR had in many of the years the Gulag system was operational.

By the way, prison rape jokes have long been a part of those late night comedy shows, to give you an idea of just how ingrained the American prison culture is.

It's tough to sell some of the niche communities without proper spoiler tagging, too. Need something easier to use that works on all platforms.

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To me, the biggest improvement in BG3 is how much looser the gameplay progression is. Since being just two levels behind meant death was all but certain in D:OS2, the path even on an "open" map like the Reaper's Coast was still very much on rails. XP gain was so tight that side quests weren't really optional, even to the point of discouraging roleplay by doing things like passing persuasion checks and then killing everyone anyway to squeeze every last drop out of the map. The first D:OS also really struggled with this until later in the game.

BG3's first large map is a little tight, but even a new player can easily go off script and pick and choose what quests they want to undertake once they hit level 5. Encounters with enemies two levels higher can still be comfortable after that point, even three higher if the player has a good party build or has mastery of the battle system. And the player will want to, because the game is huge. It's such a delight to just go, and it's exciting to see Larian turn a major weakness into a strength.

But essentially, BG3 meets or improves upon every system in D:OS2. The dialogue scenes are the most flashy improvement, supported well by good writing, voice acting, and mocap. The only thing I found to be a step back was the soundtrack. I don't think it's bad, and there are some standout songs for sure, but D:OS2 really excelled in that area both in terms of the quality of the music and how it was used in battle (but then I'm a sucker for cello). It also won't compare favorably to D:OS2 in its current state in terms of polish, but D:OS2 wasn't exactly bug-free on release, either.

A big part of why this game is so big in the zeitgeist right now is because Larian was able to pounce on a lull in the release schedule. I'd call the pre-release hype for this game average at worst for that reason alone. Early reviews were beyond glowing, marking a studio's successful graduation to AAA development with a game that has no aggressive add-ons or DRM. That will spur gaming enthusiasts to generate all the marketing you need.

I'm amazed it took this long, honestly. These are like gaming chairs: overpriced configurations with a combination of features that result in lower quality/durability when put together. I switched to a separate desktop mic years ago (paired with a fantastic set of Sennheiser headphones, coincidentally) and haven't looked back.

I highly recommend a dedicated mic. The low-end options are very affordable and you'll still sound way better on Discord (or Zoom calls!) than you will on a gaming headset mic or a webcam mic.

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I had a $200 gift card to Google Play that came with a Samsung TV. I redeemed the card and wasn't spending the balance very quickly. Next time I checked, the balance was gone. I contacted Google support and they tried to tell me there was never any credit on the account to begin with. They tried to get me to contact Samsung. I asked them why Samsung would have information on my Google Play balance after putting a Google Play-branded giftcard on my Google Play account (never got an answer to that). After multiple escalations, they finally told the balance was either zeroed for inactivity or expired (it had been a year-ish). I received no warnings, no notices in change of terms (this info wasn't on the gift card), nothing. All the credit was just gone one day.

I requested clarification/explanation (including a copy of their gift card expiration policy) but they simply stopped responding to emails. The whole process took over a month.

There's a reason https://www.doesthedogdie.com/ exists after all

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That there are divisions and prejudice within the community. It's better for everyone involved to put on a united front, but unfortunately people get put down and marginalized even in supposedly queer-friendly spaces all the time. In my own circles, it happens a lot with bisexual men and non-binary/gender non-conforming persons in particular.

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Some people are better with consent than others.

Starfield only getting one nomination--and in a category it has no chance of winning--is not at all what I would have expected going into this year.

I don't know if that speaks to how nuts this year has been for new releases or to how much Starfield fell short, in light of the fact that its player counts on Steam are starting to fall below Skyrim.

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Maybe it's just me, but I'm perfectly happy with seeing a creatively bankrupt game if it also eventually means genuine competition in a genre that's been thin for decades.

Said no to my parents more.

I always found the Dreamcast to be notable for being the first console to have polished 3D graphics. I don't consider it part of the fifth generation because I believe those consoles went a generation too early for 3D gaming, at least to the degree their game developers did. The difference between your typical PSX game running at 15 FPS with claustrophobic draw distances and SoulCalibur (or any halfway-decent PC offering of the time) was night and day. You'll hear cynical, lazy narratives about piracy, but that kind of thing was always on the margins in the 90's. It was the rapidly-moving market that would be the problem for Sega in the end, as PS2 and Xbox represented yet another big step forward for nascent 3D technology.

The thing is, despite running up against the best-selling console ever made, the opportunity was still there for the Dreamcast. Sega bungled their Japan release but had a far better than expected showing in North America, led by a strong launch lineup and an untapped market filled by the 2K sports games. The Dreamcast is a great case study in the necessity of agile marketing; immediately pivoting towards a stronger Western footing after the successful 1999 launch would have put Sega in the position to capitalize on future success. The PS2 had supply issues and a thin library in its early years. Sega also had the foresight to put modems on their consoles, and Phantasy Star Online would go on to be one of the best selling games on the system. The US had better Internet infrastructure and adoption than Japan, and the lack of online service was the one weakness the PS2 had. Sega being positioned to compete with Xbox Live would have dramatically altered the market landscape. Instead, Sega only had one major online title in the end, but even that would come too late. When Shenmue flopped (due to major budget overruns), that was that. The Dreamcast library had peaked, and higher-ups at Sega were already moving to pull the plug.

That using the word "you" in a comment is a good way to start an argument.

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No discussion? In the past few days you've commented in !games@lemmy.world and !technology@lemmy.world, two of the most active discussion communities on Lemmy. And you're getting it here.

You also don't have any posts in over three weeks and 13 in total over five months. People, if you want more active niche communities, you need to contribute to the discussion. You're not going to be able to passively, endlessly doomscroll here. That level of content may never arrive, but there's still plenty to build. Sure, it could be easier, with duplicate communities all over the place and defederation on the rise. For now, use Lemmy Explorer to see where the activity is and help us build those smaller communities.

What's particularly notable about this well above average gaming year is that the clearly top two games so far aren't using state-of-the-art graphics.

Given how messy PC gaming has been lately, with a recent history of GPU shortages followed by an underwhelming new generation and some very poor game optimization, I wouldn't mind seeing a trend of game development slowing down on graphics tech for a bit.

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I don't know what's going on with this headline; it's not an awards show, just a showcase. Although I understand how events like The Game Awards blur the line between the two.

Makes me feel like Game News Season (or whatever we're calling it post-E3) is coming up quick.

Or, as I did, don't drop a class mid-term because it's not going well and end up sliding into part-time status. Poof, scholarship gone. I woulda been better off taking the F.

When the pandemic effectively suspended E3, Nintendo, Sony, and Microsoft started producing direct videos. They haven't been interested in going back.

I'm sure someone will do a full postmortem write-up on E3, but with this sort of thing, there's a sort of inertia involved. Once something happens that pauses a regular gathering and makes everyone wonder "why were we doing this again?" there are times the gathering doesn't come back.

Seems things have shaken out (for now) regarding defederation, including less chatter about Threads than there was. I don't anticipate much change on that until the next big influx of users, whether it's people coming in directly through Lemmy/Kbin/Mbin or a new player joining the Fediverse.

Other than that, I've just seen steady growth in my communities.