Xbox Console Sales Are Tanking

simple@lemm.ee to Games@lemmy.world – 132 points –
Xbox Console Sales Are Tanking
kotaku.com
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I didn't see that coming, and it's a welcome development. If it warps the general PC hardware market enough that devs start optimizing for a standard platform, it'll result in less buggy products at launch. And maybe orienting development towards a relatively underpowered platform will make it easier for those of us dumb enough to that like to spend more on a desktop to hit those 60 FPS targets.

I think it's more important that it gives Valve a method of avoiding being shoehorned into a "Windows only world". The Steam Deck is largely why Linux has pushed past 2% market share on the Steam Hardware Survey consistently now. Holo, which is the codename for SteamOS on the Deck, makes up over half of Steam on Linux.

Don't get me wrong. I'm not dillusional. Windows is still far and away the majority platform and will be for some time. However, there is a real, functional choice now that didn't exist a few years ago.

Too bad Valve is not incentivizing native Linux ports.

Chicken and Egg. Linux is barely above 2%. When it breaks 10-20% market share, I expect companies will start making native ports more common.

The fact that proton/dxvk/vulkan/wine let's things just work with little to no changes is already pretty incredible.

Chicken egg problem is exactly why incentivizing (which is not the same as mandating) would make sense.

True, but even if Steam were to offer a x% lower cut on sales for Linux users if the developer makes a Linux-native build, it'd still not entice many to build and maintain a native port if they are only saving x% off a tiny y% of users. Other poster's point being that incentives like this would actually become enticing to companies when Linux market share (Proton users) increases.

Doubtful Steam is gonna offer a share cut on all sales when it runs on Proton for the 2% of userbase using Linux, and from that only a minority would care whether or not it's native anyway.

Valve could start by releasing a Steam Deck SDK for Visual Studio that exposes an "Export to Steam Deck" option when targets the latest release of Steam Linux Runtime.

Currently they offer Docker containers which is good but could be improved.

Back when Steam Machines were a thing and Valve tried to only push Linux native games, game developers got placements on Steam Store's landing page banner in return.

The benefit of Steam is backwards compatibility. The moment you force native porting you lose your greatest benefit. Since you anyway have to build backwards compatibility with Windows you gain nothing by incentivizing native Linux and the developers gain nothing from being incentivized to build native because their games will work through Proton.

There's no reason for Valve to incentivize native builds. It's the devs that need to have an incentive to develop natively for Linux. And with the market share being what it is there's no incentive for the devs either.

I see you don't know about Steam Linux Runtimes which are backwards and forwards compatible. 1.0 ("scout") is based on Ubuntu 12.04, so already 12 years of binary compatibility.

I think you're missing the point. It's not about OS backwards compatibility, it's user library backwards compatibility. Imagine if proton didn't exist and you have 15 years of Steam library that has expanded on a yearly basis. You now buy the Steam Deck to play your library. What games can you play? I guarantee you couldn't play 99% of your library because less than 1% of all games on Steam have been made natively for Linux. If you can't play 99% of your library what's the point of owning the deck? This is why Valve is pouring money into Proton, because Proton is the tool that gives users backwards compatibility for their library. Without proton the Steam Deck would be an utter failure.

It's also why they don't need to incentivize native builds, because they already solved that problem on their own with Proton. Why put effort into having developers develop native builds when you could just put that effort into Proton and essentially get the same result (and extra benefits) without hoping the developers do something they didn't want to do in the first place?

I think you’re missing the point. It’s not about OS backwards compatibility, it’s user library backwards compatibility.

I never proposed to ax Proton, so I'm not the one here missing any points.

It’s also why they don’t need to incentivize native builds, because they already solved that problem on their own with Proton. Why put effort into having developers develop native builds when you could just put that effort into Proton and essentially get the same result (and extra benefits) without hoping the developers do something they didn’t want to do in the first place?

I explained several times already that game updates breaking Proton compatibility is a real thing that would not have happened with native games.

Game developers develop for dedicated platforms other than Windows all the time. They're called game consoles. Native games don't just mysteriously break on updates or suddenly ban players because the game developer out of the blue decided that Proton is cheating. First launch of games doesn't annoy with those stupid Microsoft runtime installer scripts, etc. Proper native games could be optimized the way console games are instead of relying on multiple levels of Windows compatibility layers (the newest BS Proton has to deal with is gamepad compatibility for launchers via a special input wrapper) – they are just a smoother experience all around.

So you understand that it is way more beneficial for Valve to support proton than native Linux, and then say that Valve should incentivize native builds?

So you understand that it is way more beneficial for Valve to support proton than native Linux, and then say that Valve should incentivize native builds?

Proton should be the focus for older, existing games and native games should be the focus for new games. Not really that hard to understand.

In some far future, sure. But at the moment Linux barely makes up 2% of the users and that number is not going to rise if developers started developing natively for Linux. There is currenttly negative incentive for developers to develop natively for Linux, I can't find the article but there was a developer who ported their game to Linux and while Linux was barely a speck of their playerbase the Linux users made up the majority of support tickets. Valve would need insane incentives to get developers to develop for Linux. Or they could take fraction of that effort and make Proton better. Quite frankly I'm not sure why I even need to explain this, it should be a no-brainer to understand why supporting Proton right now is much better for Valve than incentivizing Linux builds.

In some far future, sure. But at the moment Linux barely makes up 2% of the users

Fun fact: Whenever a console maker launches a new console, ahead of launch the user base is 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000%. And yet no one of them would even think about not incentivizing game development for the upcoming platform.

and that number is not going to rise if developers started developing natively for Linux.

Based on which argument? Games on occasion break on updates. Players get banned for using Proton. That's negative publicity.

There is currenttly negative incentive for developers to develop natively for Linux, I can’t find the article but there was a developer who ported their game to Linux and while Linux was barely a speck of their playerbase the Linux users made up the majority of support tickets.

Doesn't change the fact that native games lead to a better experience for consumers (which I already outlined).

Valve would need insane incentives to get developers to develop for Linux. Or they could take fraction of that effort and make Proton better.

Start by offering a proper SDK that plugs into Visual Studio. You're acting as if incentivizing would cost insane amounts of money, based on no fact at all.

Quite frankly I’m not sure why I even need to explain this

You barely explained anything. I explained why emulated Windows games lead to worse user experience. You refuted nothing of that.

Okay. I'm going to address all of it only once.

Fun fact: Whenever a console maker launches a new console, ahead of launch the user base is 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000%. And yet no one of them would even think about not incentivizing game development for the upcoming platform.

Actually, no. There's a reason why for multiple generations we've had only 3 console selling companies, because all of them have a pre-existing user bases. We saw when a new player wanted to come to the market, Google tried with Stadia. Not exactly a new console, but a new platform where to play games. Sure, they literally paid companies to get their games on their platform, but in the end they still failed because they could not build a user base. And to bring this point back to Steam Deck, Valve doesn't need to incentivize native Linux builds because Proton can make those games available on the Steam Deck. Steam deck is literally a success without Valve ever incentivizing Linux builds. Oh, and Valve also had a pre-existing user base to make Steam Deck a success. What you're saying is so wrong I shouldn't even be explaining any of it.

Based on which argument? Games on occasion break on updates. Players get banned for using Proton. That’s negative publicity.

With those negatives you've shown that at best native builds retain the existing user base. That is not the same as growing a user base.

Doesn’t change the fact that native games lead to a better experience for consumers (which I already outlined).

That is not a fact. That comes down to implementation and considering most developers are not familiar with Linux it's very much a stretch that they could actually give a better experience than what Proton gives by default. Proton does a really good job, I personally have had minimal issues with Proton and considering the impact it has had on Linux gaming I don't think I'm the exception here.

I also urge you to look at it from a game dev perspective. You see your game run acceptably on Proton. Do you really want to put in the effort to learn Linux to such degree that you can make the native experience better than the acceptable experience Proton gives, for no additional effort? If I was a game dev, I wouldn't do it. I'd put that effort into making a next game.

Start by offering a proper SDK that plugs into Visual Studio. You’re acting as if incentivizing would cost insane amounts of money, based on no fact at all.

Sequeing from the previous point. Okay, Valve offers the proper SDK. What's the incentive for the game dev to actually use it? Why should they spend time learning how to make a game for Linux when they could make another game for Windows and know that it probably also works on Linux thanks to Proton? Unless they themselves want to make a game for Linux there's no reason for them to actually use it.

You barely explained anything. I explained why emulated Windows games lead to worse user experience. You refuted nothing of that.

Because it needs to explanation. Just go into any Linux gaming community and ask what has been the most impactful thing in Linux gaming for the past decade. The unquestionable number 1 reason is Proton. If there's anything right now growing the Linux user base it's Proton.

Does Proton do a worse job than a developer making the game natively for Linux. As I alluded to before, not that clear cut of an answer. But the part you're so adamant on ignoring is that does making a native build pay off compared to just having Proton handle it? I imagine most game devs would say "no". Linux playerbase is still too small for developers to give it any attention, which is why Proton is a fucking godsend because it allows users to play games on Linux even if the developers don't even consider Linux support.

As long as the user base is too small for developers to care all efforts should go into Proton. Valve can't make developers care unless Valve literally throws money in their face to make them care. And Valve does not need to do that because Proton does a good enough job to not need to throw money at the developers.

That's it, I'm done. If you've got anything to say I have my middle finger up towards the camera. I get it, your pet dream is native Linux gaming. Nothing I say matters because you want to believe your dream. Nothing you say matters because I'm not going to believe your unrealistic dream. I literally don't care what more you have to say because to me it comes across like a flat earther explaining why the earth is flat. I'm not going to waste any more time explaining how the world is round and with that I consider the discussion concluded.

Proton is so good that devs have actually gotten better performance by dropping their native Linux build and just running a proton-emulated version in Linux 😀

And then they release an update for their game and it breaks on Proton. Happens every now and then. A proper native build would not have that problem.

It doesn't really matter though, because Wine is mature enough that it's not a hacky diy fix, it's a viable solution. None of the games I play run any worse on Linux than they did on Windows, and some run better. The vast majority of people don't care whether it's native or not, they just want it to work.

how i personally see it is that it welcomes devs to set a new minimum pc requirement to target. due to valve not doing contstent iterations (which imo is actually a good thing), it gives people a point of performance comparison reference to when wanting to play a new title.