JakoJakoJako13

@JakoJakoJako13@lemmy.world
2 Post – 39 Comments
Joined 1 years ago

Lover of Heavy Metal, Pro Wrestling, Sports, and Nerd Stuff.

Hypothetically speaking: if I could afford a pizza what toppings would you want on it?

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That's way too hard for this country.

Wargaming. It's given me a social life. I've developed new skills like painting. It has side hobbies like 3d printing. Hopefully I can make it a career too. I've always dabbled with 3d software like Blender. Three months ago I took the leap to learning 3d sculpting with the plan to release my own designs for miniatures. I really wanna make my own Dark Elves for The Old World.

My dad changed his shirt because he got wet and I saw him walking outside with another shirt on without knowing about the first one. I thought he was a clone for half a day until he asked me what's wrong. That was a good laugh for him.

D4, Starfield, Cities Skylines 2, and Mortal Combat 1. D4 and Starfield are self explanatory. CS2 is my biggest disappointment in years. Paradox killed whatever good will it had left by forcing the demise of CO. Under no circumstances should CS2 released this year. There's no mods. It doesn't function in any meaningful way. It's a performance nightmare. CS1 danced on the grave of SimCity and committed all the same sins a decade later. Don't listen to anybody that says the game has potential. They're sitting on 2000+ assets they can't release because they can't import buildings into their own city building game post release. That's how bad it is. Cities Skylines 2 was dead on arrival and it took the community 4 months to realize it.

MC1 isn't worthy of the K. It's just a slog. I don't know how much they fixed it but that doesn't break the fact that cameos are a major turnoff. Or that it has the worse progression system of recent MK games. Or that it's sitting on potentially one of the biggest rosters MK ever had but culled itself in half by reserving half the characters for cameos. Tekken 8 and SF6 have lapped MK hard this generation. Hell even Strive and DBFZ have taken steps to stay more relevant than MK1.

And you know what the kicker is? I bought all these games at the same time. I've been playing the clip of Totalbicsuit singing we don't pre-order games a lot lately.

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7 euros for 20gb of data? I'm paying close to $30 a month for 1 gig and if I cross that the bill shoots up to $40 Fucking American Capitalism.

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I've been thinking about this for a while. We really are at a point where taxation without representation should be examined. There's always the suggestion of a general strike to force them to function, but I think the easier and more destructive method would be to not pay taxes en masse. It would take organization to get the whole country to do it but there's already a set date and way to disrupt the system that involves you doing nothing. Simply don't file. What happens if nobody files their taxes? What happens if the system grinds to a halt because they chose to collect the most money from the lower tax brackets and let the big corpos run free? On the flip side what happens if everybody doesn't file taxes and the system grinds on anyway? Then what's the point of taxes? Wouldn't that really expose the lack of representation?

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Hand of Manos. Most likely thee worst movie ever made. I found it for a screen writing class. The assignment was watch a bad movie then present it to the class. Easiest A+ of my fucking life.

Another weird one is, there used to be a sex Tetris type game for Windows 98 or earlier. Little naked people would drop down and when you got a full line they would jump off the screen. I don't know how that got on the family PC, but it was on it. I played it. So there's that.

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Have you been paying attention to the drama surrounding the game and behind the scenes at CO? I'm not gonna recap it in full but it paints a dire picture for the game's future. CO admits the game is in a broken state then flip flops on how they're gonna fix it. They've entered crisis PR mode and have gone through the rigamarole of blaming the fan base for being toxic, saying the simulation is working as intended, moving goal posts in their roadmap, to abandoning it all together, to nearly ceasing all communication with the community, to openly admitting that Paradox called them to keep up the weekly dev talks against their will. This is a panicked dev studio.

In the actual game, we've figured out that almost none of the simulation is working as intended. It's so bad we're at the point where one of the code modders came out and shamed/corrected CO with actual math errors he found in the code on the CS2 forums. We know they're sitting on 2000+ assets and can't put them in the game because their own asset importer is somehow broken. Modding is months away and the longer it takes the more this game will exit the zeitgeist. People are already leaving in droves. Just check the Steam charts.

Does this game have the potential to turn around. Yes. Do I trust Collosal Order to keep this ship from sinking. No, not anymore. Whatever good will they had, they burned through it in a matter of weeks with these last few Word of the Weeks. We've been around the block with botched game launches a lot recently. Especially this year. This is one of the rare ones where the fundamentals of the game are so broken it might not be salvageable. The lack of meaningful communication and action from CO has eroded all trust. The communication we have gotten from them has shot themselves in the foot more than quell any animosity stirring in the community. After only a handful of patches they've already dumped the road map and tied bug fixes to DLC. WHICH NOBODY SHOULD BUY after the way they've handled this game. I don't care how much potential the base game has. It all comes down to modding support. And if all signals from CO are we're struggling with our own code to the point where features that were days to weeks away are pushed back to almost a year, this game isn't gonna survive. This isn't just some half in the bag stripped down sequel that Paradox developed to be a DLC cow. This is a fundamentally broken game. By CO's own word this game is a mess. They shit on the grave of SimCity with CS1 only to tempt the fate of Maxis with CS2.

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That's a clean looking piece of wood.

This is why I always pet Cerberus in Hades. Fuck what hell is throwing at me. That dog is a good boy and deserves the best of love.

You need nuts/seeds. Peanuts, sunflower seeds, almonds, walnuts, pistachios. Any high fiber nut and seed will do. If you can get it in bulk, the better. Like 10lbs should last you for well beyond 10 days. But if you need to shit your brains out, well, uh. There it is.

I'm the oldest of three. My younger brother is an abusive drug addict currently serving time. I never want to see him or talk to him again. Any time we are in a room together, there's a real risk of a physical fight breaking out. Years of constant fighting both verbally and physically have taken a huge mental toll on me. The day he dies will be one of my happiest.

My baby brother is alright. He straddled the same line drug wise but was nowhere near abusive like the other one. Hes got a reputation for being a sneaky lying thief, but he's turned himself around. He's more of a joy to be around.

One good. One that's a blood screaming hatred that's only gonna be resolved through death. No hyperbole either.

Green Belt

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I was able to pick up Street Fighter and Baldur's Gate before I left my job. They'be been holding me for months now. Two of the best games to come out this year are real life savers when I'm stressed the fuck out.

After playing it, I was honestly surprised it was only 15. They could have easily charged 20 or 30 for this game. If it had a fraction of the graphical aesthetics of any AAA game, we'd be lauding it as one of the best fps of the last few years. The fact that it being a Roblox looker is the only thing holding it back is amazing.

Because Cities Skylines 2 is such a letdown I've been trying Timberborn and wanna start Songs of Syx. City builders are my staple but it's been years since I've caught the same high as when I played Sim City 4. CS1 was great but SC4 is still the best city builder game ever made IMO.

Tekken 8. I love fighting games too. Street Fighter 6 is great but I fell off that game hard. Capcom is way to slow to do anything with the game. It's really easy to get bored with it.

After that I really wanna go back and finish BG3. I spent a lot of time in act 1 and barely touched it after that. I don't know why I dropped it. I was having a blast. I guess that's ADHD or something.

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The Contortionist. It's been a long 6 years since Clairvoyant.

This is the first Diablo game that I've uninstalled within a year of getting it. The fact that it's only been a couple months and it got worse not better makes this worse. It's a seriously flawed game, and expansions won't help it.

I understand the infancy part of it. It's why I bring up the discussion. How can we as users influence development to get things the way we actually want from the fediverse. To your point, this post was posted to Mastodon from Calckey and even though it's only a 500 character limit on Mastodon, it displays the whole thing which is almost 3000 characters. A limit set by Calckey. My bigger issue is how a user navigates from one instance to another. Clearly content is being pulled expecting user to user reception, when there's user to place(!) and user to thing(#) applications too.

Yeah! I always called it Hand of Manos for some reason. I had no clue there was a MST3K episode about it.

What's content like on Misskey and Calckey? Is it more tweet like or more reddit like? And does it operate like Facebook, because both of them gave heavy Facebook vibes.

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Oh absolutely. I'd take Biden over the youngest Republican any day. But to act like there's been no decline at all is just denying the facts of being a human on this planet.

The first three Metal Gear Solid games have fascinating stories. They're not the most logically sound stories and they have a lot of weird elements that make them hard to follow. At the micro scale they're not the most comprehensive. On the macro scale they're not hard to get into at all. When the story hooks you it really hooks you.

I was a child when I completed the first two MHS games. I never finished MGS3 because the disk got smashed to pieces. I do remember liking it a lot though. MGS2 is my favorite of the bunch. It was a good mix of old characters and new that carried the story in a satisfying way.

The absolute best story in video games(IMO) is the Mass Effect trilogy. For the longest time those games set the bar for video game story telling to me. Every character was so easy to get invested in. I cared for all of them and deciding who completed the journey or not was a series of deeply personal tough choices that carried across three games. Did the ending suck? Absolutely. Do not let that last 0.1% mar what is easily %99.9 one of the best space scifi stories in any medium.

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Interesting. I've been eying it for a couple days. I think I'll try it out.

I don't know. That's just what everybody in my neighborhood calls it.

I main Manon. I might have found my second character.

  • Battlebit even though it's not on sale
  • Rollercoaster Tycoon 2

Yeah, I put many hours into it. It's a blast.

Be careful with Subnautica. I lost 75 hours of my life in the blink of an eye to that game. It's easily one of the best survival horror adventure games ever made.

Terraria is also up there. Once you play it you never really need to try another side scrolling 2D Minecraft like game again.

Funnily enough CS1 has seen an uptick in players recently. It surpassed CS2's daily player count. The 24 hour peak is almost 4000 more than CS2 yesterday. 10k to 6k rounding up.

Let me be clear, I don't wish for this game to die. CS1 is my most played game of the last decade. I really wanted CS2 to be that going forward. Before Cities Skylines, the game I've put the most time into in my life was SimCity 4. When Sim City 2013 came along I thought just like you that there's no way that one of the most beloved video games series of all time crumble like this.

Reality is CS2 has just as much a chance to be abandoned as SC13. It really hinges on what they do next. If it's not a bug fix or mod support they're doomed. If they really start pushing DLC and tie bug fixes to that, the message is clear. They don't care about the quality of the game and it's just another cash cow. And let's be crystal clear. Since Paradox went public this game lasting will be more dependent on what sales look like going forward. We've already seen cracks in that when Paradox released their investor call and showed disappointment in CS2's post launch performance. That will kill this game.

Ultimately this game can die not because they decided to stop working on it or Paradox breaks from CO. It will die because nobody will want to support it. It will die because modders will abandon it and move on. Investors can pressure them to leave it behind. The community that supports it will leave. A game like this thrives with a community behind it. If that community decides to abandon it, then this game will fade away despite CO/Paradox's efforts to keep it afloat.

Everybody is looking at this game like it's the next No Man's Sky and Cyberpunk. That blind hope is great if you like the game, but to everybody else this has the same chance to be Cities XL, or worse Sim City 2013.

Ideally it would be a discoverability tool for Lemmy's side to broadcast to the whole fediverse. So if you post a title like "Hey #nfl fans. !nfl@lemmy.world is hosting an #ama with @tombrady@tb12.7rings at 2pm EST." The hashtags show up on Mastodon. The !nfl@lemmy.world would take you to the sub. Or if you wanna see just Tom Brady's answers you can click his name and find his answers. From our side on Lemmy we have the thread structure down. So that's all you have to do is title that and put whatever you want in the body. From Mastodon's perspective they could turn their content warning system into titles. So that title would be the content warning. When you click on it, it opens the body of the post, including all comments and replies. That way you have discoverability. You have a way to interact with the post from anywhere. You complete the triad of person, place, and thing so everybody has full context of what's going on. Lemmy users would get full functionality of Mastodon in Lemmy fashion and vice versa.

Yeah this was purely a title test. The sad part is I do follow myself on from Mastodon. I made the same test on !testuser@lemmy.world and included my mastodon tag in the body. I thought the mention @JakoJakoJako13@mastodon.social would at least ping my notifications there, but it didn't. There's also a thing on Lemmy where if you tab complete the name it puts the whole URL in the post, at least when typing a comment. So if I @JakoJakoJako13@mastodon.social I would think that would ping me there.

I'm on a Ryzen 7700x with 32gb or ram and a rx5700xt GPU. I average about 25fps on low to medium settings at 1440p. It's not the best, but it's playable.

Performance issues aside, it's a much better city management game than CS1. The progression system is fantastic. There's a lot to learn when growing your city. The wonderful part is you can really go at your own pace. I got a 15k pop city and barely touched some of the mid game tech yet. It's not forcing me to upgrade like my city will come to a halt. It really is the best combination of management and city building we've had since SimCity4.

That being said there are some sore spots. Maps with bumpy terrain are a pain in the ass. It feels like I've done more terraforming in 10 hours of CS2 than 500 I clocked in CS1. That's how ridiculous the terrain system can be. I have no clue what they were thinking making the terrain so janky in this game. Don't get me wrong, it's not game breaking. It's more of an inconvenience. Like I have to spend meaningful time terraforming large chunks of the map to get good land. Even after that it still comes out janky. To my understanding it's all about the map. Like maps added later in development were flatter and I picked one of the rough early maps. It's still a jank system.The way buildings lay on terrain abd morphs the land is bad and needs to be looked at.

As good as the road tools are, they're finicky. It's probably because I don't have the muscle memory for it yet, but I spend a lot of time micro moving roads into place to get the right connection. The node based system is great, but takes some getting used to.

Balance seems off to me. My industry demand is always on max. I'll build out an area and it goes away just to pop right back to max once the new buildings are running. Then I look at the numbers and they don't make sense. 10 workers for a factory is way to little. I end up having whole neighborhoods of nothing but factories. It's annoying. When in reality there might be a few factories here and there, they each employ thousands of people and take up little space. Where as this game has you building full factory cities because each building employs no more than 20 people. It's another thing that needs to be adjusted imo.

Those are the only things I have to complain about the game so far. During my first extended playthrough I thought it really felt like SimCity4. I was blasting the SC4 soundtrack when playing it, but the progression system felt familiar. It adds so much to the game. It gives you a sense of accomplishment when you see your work means something. And there's a lot of levels a city can reach. There's always gonna be something to work towards. Performance wise, it could be better. Hopefully it gets sorted out in the coming months.

Haaeeeyyy!

Same but only because I dual boot Windows and was too lazy to setup grub or systemd-boot the day I installed Linux on my new setup.

City builders have always been the type of games where once you get sick of the soundtrack, you put on your own music. I've barely listened to the CS2 tracks because I've been blasting Simcity 3K, 4 and metal the whole time.

If Boost joins the party then I'll be a happy boy.

I've lost all of my grandparents. Most of them I lost at an age where I could comprehend what was going on. Death is the slowest process on earth. The actual passing is quick. It's emotional and hard but it lasts for the blink of an eye. The decline can take years. To watch somebody age in those final 5-10 of their life is excruciating. It's a drip feed of watching somebody act in ways where you can tell they're just not themselves anymore.

Now with all that said I'm not saying Biden is knocking on deaths door, or that the process even started. What's clear to everybody though is that he's not the same guy as when he started his presidency. He's studders a lot more. He's lost a lot of hair. And he's clearly slower than he was just three years ago.

Hes doing the most stressful job in the world. A job that accelerates the aging process. He's already of an advanced age more so than any president in the history of this country. He's approaching the line of being too old to non functional. So if you're against him you're gonna take that to the extreme and cry he's dying right at this moment. But to everybody else he's past the "he's old" stage to "ehhh he's really fucking old, should he be doing that stage?" That's a decline.

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