Visualized: $300B of Video Gaming Revenue, by Source

Pinball@lemmy.wtf to Gaming@beehaw.org – 50 points –
Visualized: $300B of Video Gaming Revenue, by Source
visualcapitalist.com
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I wonder to what extent gambling addiction is fueling the growth of casual/social gaming.

Loot boxes in video games have been linked to problem gambling.

Candy Crush is using a strategy that is "known as a variable ratio schedule of reinforcement and is the same tactic used in slot machines".

Honestly, this should have been outlawed long ago.

It is an absolute sham that they aren't regulated as strictly as casinos, exclusively for adults, with the company liable if they fail to prevent minors from participating.

It’s just idiotic. Even more idiotic is the idea that we cant change these things. Dump letters on the government, pressure them, make groups to fight for this, and if that’s not enough, protest. It’s a minor change that will only have positive consequences. Why won’t we do it? (Spoiler: because it is easier to think nothing can be done)