In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

simple@lemm.ee to Games@lemmy.world – 124 points –
steamdb.info

After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

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To be honest I’ve never even heard of the game. This was an enormous failure in marketing more than a game being bad.

Same, wtf even is this? I thought it was a MCU movie or something?

Armored Core and Baldur's Gate taking up the limelight right now.

Same, although maybe it was targeted more at console players and fans of fps games. I looked it up just now and it looks well made, and also interesting. Finger guns and lots of movement, etc. Something went very wrong to get low numbers on this.

Right? Looks half interesting, probably could of sold well enough with any level of marketing.