What games had easy soft locks that prevented you from either progressing or getting a true ending?
The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don't perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress to a point it made me wonder none the less.
I understand BG3 might be a hard lock because the game abruptly comes to a close I am not going to get into the semantics. The only other soft locks I can think of are with Pokemon.
Shout out to the fan translation of Mizzurna Falls. An article on the ROMHacking.net website can be found here.
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First time I played I had to load a save back in Seyda Neen because I killed some poor half naked dude in his shack in Balmora. Fuckin Caius Cosades.
Isn't it like the first quest you get? ðŸ«
Hey man, Morrowind quests don't hold your hand! It's not like there's a minimap and some big ass marker over his head saying "don't kill and rob this half naked dude who looks like a skooma addict in his tiny studio apartment because he's secretly the spy master for the main faction in the game"! I was young! I chose violence!
I would even check whether he even speaks to you first 🫠🫠🫠🫠ðŸ«