Starfield hasn’t hurt No Man’s Sky’s popularity – it may have even helped it

geosoco@kbin.social to Games@sh.itjust.works – 183 points –
vg247.com

No Man's Sky has had a great month, coincidentally around the launch of the other big space adventure of the day.

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No Man's Sky has been one of the best examples of a video redemption story, and developer Hello Games never stopped expanding the game with new content, and more features. Just recently, the procedural space adventure celebrated its seventh anniversary with the Echoes update, and it doesn't look like there's an end in sight to this support.

But do these updates bring back players? The answer is an emphatic yes! Hello Games founder, Sean Murray, recently revealed that No Man's Sky is having "its biggest month in the last few years." Interestingly, this is happening across all platforms where No Man's Sky is available - so PC, consoles, Mac, and even VR.

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They would be very similar. if Bethesda was competent both games have lots of similar elements from, yes having ships to scanning resources on a planet to having a jetpack. So it is fair and understandtable to compare these games pretty much the biggest difference is that Bethesda not having seamless apace travel and I ain't letting them off the hook for "well they are just different games 🤓" bullshit.

I'm actually kinda glad it didn't have seamless space travel. I don't think it's entirely necessary. Colour me the 1%

This way space travel is reduced to fast travvel

Depends, of you're jumping to a system you have enough range/fuel for it is, it don't need to be scanned to enter the sector, sometimes your forced to go though other places you may want to avoid.

Same here, it's impressive technically the first few times you see it in NMS, but eventually it gets old. Starfield loses nothing by not having it.