Unity bosses sold stock days before development fees announcement

L4sBot@lemmy.worldmod to Technology@lemmy.world – 747 points –
Unity bosses sold stock days before development fees announcement, raising eyebrows
eurogamer.net

Unity bosses sold stock days before development fees announcement::Unity executives sold thousands of shares in the weeks leading up to last night's hugely controversial announcement it …

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Installed Godot yesterday and it's starting to grow on me, I like it. Looking forward to a huge movement of studios over to Godot, which will hopefully speed up the development of Godot through further support. Is there any reliable source of data about which game engines are popular at the moment? I want to see that sweet sweet decline in Unity user base over to Godot.

I really love Godot, it's great. I actually switched to it before I even knew what open source was simply because it's way nicer to use.

What types of games do you develop? I just started gamedev as a hobbyist earlier this year, so I'm by no means an expert in the field. I'm not into 2D games, I very much prefer 3D. What scares me is that I don't see that many well made 3D games in Godot out there. It's mostly 2D. Nonetheless, the engine seems to be capable of doing about the same of what Unity offers. I hope I'll be able to soon reach the same level of proficiency in Godot and support the growth of 3D community.

Now I am confused what a game engine even does? I thought it was a type of rendering software, shouldn't all of them do 3D?

There is a lot more to a game engine than just graphics, although that's an important piece of the puzzle.

Input, sound, physics, networking, collision detection, path finding, scripting...etc are all important parts that are handled by the engine.

Godot 4 has brought a lot of improvements to 3D, it's definitely a good engine for 3D games now. I also prefer 3D btw.

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