Unity’s new “per-install” pricing enrages the game development community

stopthatgirl7@kbin.social to Technology@lemmy.world – 678 points –
arstechnica.com

Fees of up to $0.20 per install threaten to upend large chunks of the industry.

80

You are viewing a single comment

The reddit issue screwed over end consumers and a couple of tiny app developers.

There's some big developers that use Unity. Pokemon Go is in Unity. Pokemon BDSP was in Unity: say what you want about the quality, but that's as still over 14 million games sold and I would not be at all surprised if ILCA was halfway through another Unity re-make.

These changes aren't just screwing over random individuals who like to play games. Not just indie developers either. Unity is looking to battle with billion-dollar corporations over this. I can't believe for once I'll actually be rooting for Nintendo's legal team.

Guaranteed anyone who can actually fight back gets their own contract that exempts them from this.

Genshin Impact is also on Unity, so you know they were hoping for some of all that MiHoYo cash, since this scheme of theirs was going to apply retroactively.