Unity’s new “per-install” pricing enrages the game development community

stopthatgirl7@kbin.social to Technology@lemmy.world – 678 points –
arstechnica.com

Fees of up to $0.20 per install threaten to upend large chunks of the industry.

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How is unity to determine a company’s revenue on a game if not self reported by a company?

They guess.

We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.

From their FAQ.