Can they even track pirated installs ?B3_CHAD@lemmy.dbzer0.com to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com – 385 points – 1 years ago74Post a CommentPreviewYou are viewing a single commentView all commentsShow the parent commentVirtualization is the key. Multiple VMs, installing, uninstalling, reinstalling.Hell, that's even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn't do it, I don't know what will.A webGL program that just sends the packet with the install count details. You could send 200 packets a second easy.This is the real answer.Videogame Piracy, no-install % WR strats
Virtualization is the key. Multiple VMs, installing, uninstalling, reinstalling.Hell, that's even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn't do it, I don't know what will.A webGL program that just sends the packet with the install count details. You could send 200 packets a second easy.This is the real answer.Videogame Piracy, no-install % WR strats
Hell, that's even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn't do it, I don't know what will.A webGL program that just sends the packet with the install count details. You could send 200 packets a second easy.This is the real answer.Videogame Piracy, no-install % WR strats
A webGL program that just sends the packet with the install count details. You could send 200 packets a second easy.This is the real answer.Videogame Piracy, no-install % WR strats
Virtualization is the key. Multiple VMs, installing, uninstalling, reinstalling.
Hell, that's even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn't do it, I don't know what will.
A webGL program that just sends the packet with the install count details.
You could send 200 packets a second easy.
This is the real answer.
Videogame Piracy, no-install % WR strats