VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it
pcgamer.com
Why virtual reality makes a lot of us sick, and what we can do about it.
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Why virtual reality makes a lot of us sick, and what we can do about it.
I’m a game developer who had a chance to create a VR game. I have to admit, VR was not my cup of tea at first. It gave me a terrible headache and nausea for hours after playing for a short time. But I was determined to overcome it and I kept practicing. Now I can enjoy VR for hours without any issues. I think kids will be fascinated by VR as well, even if they have some initial discomfort. They will be amazed by the simple games that make them feel like they’re in a different reality. VR is not about making games that look like real life, like Call of Duty. It’s about making games that let you explore new worlds and possibilities. Imagine playing games that involve sports or exercise in VR, or games that let you interact with 3D characters that have realistic personalities thanks to LLM AI. You could make friends and connections with them instead of fighting them. That would be awesome, right?
You think people forming personal connections with AIs instead of real people is a good thing?
Real people suck, the world is burning, let them have their AI friends in peace
I think that kids making fake friendships after school instead of fake murdering AIs might have some positives. I hope it can help kids develop social and communication skills.
If the AI is thaught to have good communication skills then even if the kid would benefit from it, the kid would end up expecting good communication from others and that would make him feel like everyone around him sucks ass in comparison to his AI friend