Ubisoft just added Denuvo to Assassins Creed Mirage via a day-1 patch a few minutes ago. AFTER all the major reviews went online.

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Timo Schmidt :deckverse: (@deckverse@meta.masto.host)
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I'm thinking this too... like what's even the point of using denuvo if it's not applied day one? The whole point is to delay piracy so they sell more copies during launch week (in theory), so waiting until after day one completely ruins that since you can just pirate the easily cracked launch version.

The point is that they purposefully left (or created) bugs in the day one version that are fixed in this patch after you install denuvo

It’s not the first time they’ve done something like that, they broke another assassins creed game and leaked it to get people to buy the real copy, this is no different

https://gamefaqs.gamespot.com/boards/935316-assassins-creed-directors-cut-edition/43146901

Doesn't this make it easier to crack the denuvo as well though? Since now you have a list of changes to look at for where denuvo is implemented.

I mean, decompiling an obfuscated binary down to each individual CPU instruction is pretty nuts to compare two separate releases, even at that level, denuvo can be injected into game assets everywhere, so it gets hard to tell what’s an actual patch and what’s denuvo. I’m guessing it’s sort of on purpose, by combining legitimate updates with denuvo, it’s harder to tell what’s denuvo. If denuvo was included in version 1, it would be easier to tell what was a legit update in the patch, and rule out those pieces of the install being denuvo. But that’s all sort of the whole point of denuvo is that it’s all over the codebase, all over the binaries, the assets, the libraries. It’s hard to nail down every spot it exists

It's not a day one patch, but day-1 patch. The game will be released a few hours from now.

If non DRM version is given to reviewers, it will leak to crackers, unless you control 100% of reviewers you give a copy. This does not make any sense.