Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 134 points –
Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away
pcgamer.com
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That's what I hate about it. They made such an empty soulless game and now expect modders to make it interesting while they reap the rewards.

And that's what I like about it. Instead of sitting you down at telling you a story they give you a world to tell your own stories in. I like having the freedom to be creative, and I like seeing and exploring the creative ideas of other people. It's not something I've seen other companies really do.

That's the problem with criticizing Bethesda games. The aspect of mod compatibility and creation is at once one of its greatest strengths, and also its most obvious and provocative criticisms, and the line between the two is very difficult to distinguish from an objective point of view.

it's not something I've seen other companies really do.

And thank God for that

I'm glad you're enjoying it. I tried it and decided it wasn't for me. I'd been spoilt by Baldur's Gate 3 and Starfield feels like ancient by comparison.

It's kind of the same thing for Minecraft but you can still play Minecraft vanilla and have a good time because there's plenty in there to do and explore. The difference for me is that Minecraft provides a foundation to build upon whereas Starfield is hollow to begin with so just lacks its own identity.

Yeah but dont you already have skyrim for that? What new stories is this giving you the option for that skyrim couldnt handle, except this one doesnt start with magic and does start with guns?

And did the world need to be bone dry in order to be moddable? I dont remember skyrim being devoid of interest at all.