Cyberpunk's storytelling makes Starfield seem ancient

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 192 points –
Cyberpunk's storytelling makes Starfield seem ancient
eurogamer.net
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This is such a weird take because Cyberpunk's storytelling was a series of Grand Theft Auto phone calls occasionally interspersed with "UR DYING V, I'M KEANU REEVES AND IM GONNA TAKE UR BODY LOL". There wasn't anything interesting about Cyberpunk's storytelling. I believe a Bethesda game could be more boring than that, but it doesn't retroactively make Cyberpunk great as a result.

Felt the same way about it. The plot device of the character potentially becoming Keanu really broke all motivation for me. Why would I complete the main plot if each mission made the infestation worse? I made this character, why would I be interested in watching them become someone else's Gary Stue? I wanted to be my Gary, not theirs.

The story would have been much improved by dropping Johnny Mnemonic Silverhands and instead having the partner, whose name escapes me because I only got to know him through 2 missions and a 30 second montage of us getting to know each other, as the ride along personality. Instead of him taking you over, he's fading away and you have to save him.

Throw in a heroic sacrifice from your semi AI partner at the end or a plot twist him into a villain Tyler Durdening your ass while you sleep and it could have been something magical.

The theme of cyberpunk is that you have a literal anti corp terrorist in your head, and how that is affecting V's psyche. Like there are points in the game where you choose some dialogue options and the game is like "is that V's opinion or Johnny's".

I think they should have not played up the "if left unchecked, he's going to kill you" sense of urgency bit though. But basically every open world game has the same problem with how do you reconcile having an open world, but also have a plot that needs moved forward. Like they can't just outright game over you if you just do side quests for a in-game week or so.

That's where starfield actually gets it right. You aren't the "chosen one", you are just a guy. The main plot of the game has no sense of urgency, because it's fully driven by how much you dig into the artifact mystery. Any one in constellation could be doing the same things you are doing, and getting the powers and finding more artifacts, they all have seen the same visions you have when they first touched one. Again, you aren't special.

That was ainiale my issue with the game. You've got a week to live, now go have fun doing side missions

People spent 8 years making Cyberpunk their entire personality. Of course they are going to make it seem like the best thing since stuffed crust pizza.

That's weird because I saw more people make hating CP77 their personality after it launched.

Perhaps because they made a disappointing game and people were disappointed. They sure did spend A LOT on marketing though

See, here's one now.

Ah not liking something makes me the bad guy because apparently it's my whole personality.

Nope. Just talking about something in the thread where there's a discussion about it. Happens to be I agree with many others that it was an overhead disappointment propped up by marketing money.

It blows my mind that people praise cyberpunk. They skipped straight past the character building and introduction to the city and its characters with a fucking 30 second cutscene, and then you just start getting calls from people you've never met like they know you. It didn't interest me at all.

This comment reads like a summary of every click bait vlog title from 2020.

Ah so they didn't just blow past the city and character introductions with a cutscene and then you start getting calls from fixers you don't know, who talk to you like you have an existing relationship?

Tell me more about the incredible storyline that introduced you to the city and its inhabitants at the start

Mine was "car chase for a lizard" then the guy I just met dies, who was apparently my best friend because we played 2 missions together

You're right.

V, someone in their twenties, maybe early thirties, had no life, friends, or business acquaintances or knowledge of the city before the player comes into the story.

I suppose the game should have been 25 hours longer so you could have a sit down meeting with each fixer, get to know them, maybe have some tea with them. Maybe a walking tour of Night City so that everything is spelled out for you would help?

I mean, yeah, that's literally how the story went, V was new to the city and had never been there before.

Yes, most games, films, books, with a story do introduce you to the characters.