I'm working on a 7 year old game with Unity. It will take me a long time and energy to port to Godot. I'm gonna carry on with unity, but I'm learning Godot at the same time. I really wish there was a porting button you could press.
With all of the bullshit going on, I wouldn't be surprised if a larger company creates on and then releases it, possibly even as foss.
A button to export project you mean? Amazon could definitely give Godot some love. There are exporting projects, but they break a bit on the code part apparently
That would be awesome.
And karmic.
I would really love to hear your perspective on the differences between unity and godot and the minutiae of the port. Also, I'm a longtime coder.
I spent a week and really liked Godot, lightweight, amazing UX, very compatible with Linux, and the feeling of being part of a community is so good. C# support is great, but not as good as Gdscript, and coding in C# is so much faster for me. For instance there is no hot reloading on C#. Managed to get Vs code working and debugging after as while but broke the compatibility with unity of Vs code. So it's tricky to work on both engines on Vs code simultaneously.
It's hard to quantify the daily trials of coding.
Does VS Code not have profiles you can set up to switch between.
I'm sure I used to use something like that but I can't remember if it was VS code if it was something else I don't have access to my computer right now to check.
I'm working on a 7 year old game with Unity. It will take me a long time and energy to port to Godot. I'm gonna carry on with unity, but I'm learning Godot at the same time. I really wish there was a porting button you could press.
With all of the bullshit going on, I wouldn't be surprised if a larger company creates on and then releases it, possibly even as foss.
A button to export project you mean? Amazon could definitely give Godot some love. There are exporting projects, but they break a bit on the code part apparently
That would be awesome.
And karmic.
I would really love to hear your perspective on the differences between unity and godot and the minutiae of the port. Also, I'm a longtime coder.
I spent a week and really liked Godot, lightweight, amazing UX, very compatible with Linux, and the feeling of being part of a community is so good. C# support is great, but not as good as Gdscript, and coding in C# is so much faster for me. For instance there is no hot reloading on C#. Managed to get Vs code working and debugging after as while but broke the compatibility with unity of Vs code. So it's tricky to work on both engines on Vs code simultaneously.
It's hard to quantify the daily trials of coding.
Does VS Code not have profiles you can set up to switch between.
I'm sure I used to use something like that but I can't remember if it was VS code if it was something else I don't have access to my computer right now to check.