AI in big budget games is inevitable, say dev vets from Assassin's Creed and Everquest 2: 'Developers hate it … the money is still going to drive absolutely everybody to do it'

Goronmon@kbin.social to Games@lemmy.world – 124 points –
AI in big budget games is inevitable, say dev vets from Assassin's Creed and Everquest 2: 'Developers hate it … the money is still going to drive absolutely everybody to do it'
pcgamer.com
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I could see an mmo using it for small random side quest generation where any npc could give you a quest tailored to the character. That kind of stuff would go along way to make big open worlds more “living”

Does that need an AI or just a well adjusted automated generation?

It's the same thing. AI is not some magic pixie dust.

ML models 'learn' by generating non-human-readable arrays of weights, that's a little pixie-dusty. But it's use there is narrow, in a supporting role. My comment was about the core 'making radiant quests feel tailored to you' thing. It woulf still be a set of tables with fillable blanks, it's structure and content decided by humans with a little random or maybe AI-gen content dropped here and there to add variety. Otherwise it won't communicate the resulting quest to the system.