Former Starfield dev says all decisions on Bethesda RPGs "run through" Todd Howard: "He would hate, hate, hate me for saying that"

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 213 points –
Former Starfield dev says all decisions on Bethesda RPGs "run through" Todd Howard: "He would hate, hate, hate me for saying that"
gamesradar.com
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That tactic for his crazy monster designs is a classic psychological trick, but I can't remember what it's called. It's a thing where you're more likely to get someone's help by first asking for more help than you want/need, and then when rejected, you can scale it back, and they'll more likely concede

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