That's the thing, Devs usually don't get a better cut, publishers do. So unless their publisher isn't hoarding all the money (lmao) or they self-publish their games, Devs don't even get to smell that extra cut.
You're technically right but you know what I meant. I bought Hades on EGS with a coupon and Supergiant got more money than they'd get if I got it on Steam, and the game worked flawlessly there from early access to today as well. Everyone wins.
Why does a better cut matter when they cut sales by 99% by being a malware-tier dumpster fire of a platform no one is stupid enough to use? 88% of 1% as many copies is a huge loss of value.
Steam does more to earn their 30% than Epic does to earn even 1%. And games earn far, far more revenue on Steam than the Epic Store.
But if it's available on multiple stores/platforms (like Hades) and you're going to buy it anyway, might as well buy it from the place where they take the smallest cut.
Or you can buy it on the platform that actually functions.
And isn't openly fucking malware.
You mean the thing about scanning Steam files and that they fixed years ago? Because with that attitude you shouldn't be using Steam either considering they got caught scanning all the domains people accessed years ago.
Epic Games Store left my gate open and my dog ran away. 1/10 only because I'm impressed it got the gate open.
The actual developers using it obviously disagree so I'll take their word over your incoherent childish rant.
The small handful of games that have chosen to release via epic did so for the up front cash advance to mitigate their risk releasing their game.
Virtually every single one released on Steam the second their exclusivity agreement expired, because that's where all the revenue is from.
Yep, it's not a bad thing to have an alternative to the popularity lottery. Heck, people make the same choice every day by going to work and not spending all their money on lottery tickets, guaranteed income vs taking a chance to win big and considering how many games there are on Steam and how few of them make their money back, it's not a bad move to have a contract telling you exactly how much you'll make by releasing exclusively on a specific platform for a limited time.
That's the thing, Devs usually don't get a better cut, publishers do. So unless their publisher isn't hoarding all the money (lmao) or they self-publish their games, Devs don't even get to smell that extra cut.
You're technically right but you know what I meant. I bought Hades on EGS with a coupon and Supergiant got more money than they'd get if I got it on Steam, and the game worked flawlessly there from early access to today as well. Everyone wins.
Why does a better cut matter when they cut sales by 99% by being a malware-tier dumpster fire of a platform no one is stupid enough to use? 88% of 1% as many copies is a huge loss of value.
Steam does more to earn their 30% than Epic does to earn even 1%. And games earn far, far more revenue on Steam than the Epic Store.
But if it's available on multiple stores/platforms (like Hades) and you're going to buy it anyway, might as well buy it from the place where they take the smallest cut.
Or you can buy it on the platform that actually functions.
And isn't openly fucking malware.
You mean the thing about scanning Steam files and that they fixed years ago? Because with that attitude you shouldn't be using Steam either considering they got caught scanning all the domains people accessed years ago.
Epic Games Store left my gate open and my dog ran away. 1/10 only because I'm impressed it got the gate open.
The actual developers using it obviously disagree so I'll take their word over your incoherent childish rant.
The small handful of games that have chosen to release via epic did so for the up front cash advance to mitigate their risk releasing their game.
Virtually every single one released on Steam the second their exclusivity agreement expired, because that's where all the revenue is from.
Yep, it's not a bad thing to have an alternative to the popularity lottery. Heck, people make the same choice every day by going to work and not spending all their money on lottery tickets, guaranteed income vs taking a chance to win big and considering how many games there are on Steam and how few of them make their money back, it's not a bad move to have a contract telling you exactly how much you'll make by releasing exclusively on a specific platform for a limited time.