Cities: Skylines 2 dev says it won't release paid DLC until performance "fixed to our standards"

HowSwayy@lemmy.ml to Gaming@lemmy.ml – 168 points –
Cities: Skylines 2 dev says it won't release paid DLC until performance "fixed to our standards"
eurogamer.net
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It's unclear exactly what the developer's standards threshold might be, given the mess that was deemed acceptable enough to release in the first place.

This should be the top comment. Anyone even considering the game at this point should really avoid it out of principle. The only way things like this will stop happening will be when people STOP BUYING SHIT-PERFORMING GAMES!

I bought it and refunded it, which I rarely do. I could run it fine, but some of the implementations didn't seem done

Refunds hurt more than not selling a unit. So it's actually a good thing you did it that way.

Specially for devs in countries that don't have tax treaties with the US, if you're buying it in the US. They'll refund you fully but still have to pay 30% of the value to uncle Sam.

I did the same thing when I pre-ordered. I didn't know it'd be this much of a clusterfuck. This feels almost as bad as KSP2, which I wanted so, so badly to be good...

Dude. I got KSP1 way back when it was in crazy early alpha, before steam. Loved that game so much.

I haven't even considered getting 2 at all. I actually forgot about it.

Well, supposedly the devs have finally implemented autostrut in the upcoming update. I'm just in it for the multiplayer, which is going to be stupid fun if they don't fuck it up. As an actual aero engineer, I've loved KSP since before I could remember, really.