‘Almost nobody left’ of D&D team that helped get Baldur’s Gate 3 off the ground, says Larian CEO

alyaza [they/she]@beehaw.orgmod to Gaming@beehaw.org – 151 points –
‘Almost nobody left’ of D&D team that helped get Baldur’s Gate 3 off the ground, says Larian CEO
polygon.com
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They are the reason WotC canceled all those in-development d&d games a year and a half ago. All WOTC published games were canceled because their CEO passed away and they scrambled to find a new one. This new CEO saw all these in-development games and canceled them in an attempt to save money, and with the Dark Alliance game released the year before, they felt there was no recouping development costs.

Overall a huge bummer. I would have liked to play an immersive sim d&d game.

I'd like to live in the world where multiple devs are making D&D games in Larian's engine the way there were a handful of Infinity Engine games 20 years ago. Replaying BG3 is great, but it would be nice to have new areas, characters, and calls to action while still having the freedom to just "verb a noun" the way you can in BG3.

I doubt they would sell the engine but it would be nice if we had good modding tools and map editors like in NWN for example, custom maps and campaigns could keep bg3 alive for a long time - especially considering that they have no plans for expansions afaik

All those games were produced by BioWare over the course of a decade. BG3 is only a couple months old.

A sequel wouldn’t take as long to develop now that they have the engine and with the success of BG3, I think we’ll get another.

There were a couple of games from Black Isle back then too. That's the sort of deal I'd like to see, but I also don't expect it to happen.

Larian isn't sharing it's engine and I feel like even if it did, a lot of studios want the creativity of building their own thing. Not just another D&D crpg top-down isometric game. A lot of the D&D games in the works were unique and took interesting risks that might have paid off.

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