Sony Patent Aims To Change Game Difficulty In Real Time As You PlaynanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 126 points – 10 months agoinsider-gaming.com74Post a CommentPreviewYou are viewing a single commentView all commentsSo like left 4 dead 2 thenRE 4 (original), every Ratchet and Clank game, Space Invaders by complete accident, etcYeah, a lot of games do it under the hood without anyone even noticing.And some spell it out and make it a main feature, like Rimworld and its "storytellers". They're actually rather basic, but they check how well the player is doing and adapt the threat level accordingly. Well, if they're not Randy, anyway.Having Randy available was a stroke of genius, imo. It takes care of difficulty and it's an item randomizer.I don't disagree. Not much of a Randy player myself, but I see the point.
So like left 4 dead 2 thenRE 4 (original), every Ratchet and Clank game, Space Invaders by complete accident, etcYeah, a lot of games do it under the hood without anyone even noticing.And some spell it out and make it a main feature, like Rimworld and its "storytellers". They're actually rather basic, but they check how well the player is doing and adapt the threat level accordingly. Well, if they're not Randy, anyway.Having Randy available was a stroke of genius, imo. It takes care of difficulty and it's an item randomizer.I don't disagree. Not much of a Randy player myself, but I see the point.
RE 4 (original), every Ratchet and Clank game, Space Invaders by complete accident, etcYeah, a lot of games do it under the hood without anyone even noticing.And some spell it out and make it a main feature, like Rimworld and its "storytellers". They're actually rather basic, but they check how well the player is doing and adapt the threat level accordingly. Well, if they're not Randy, anyway.Having Randy available was a stroke of genius, imo. It takes care of difficulty and it's an item randomizer.I don't disagree. Not much of a Randy player myself, but I see the point.
Yeah, a lot of games do it under the hood without anyone even noticing.And some spell it out and make it a main feature, like Rimworld and its "storytellers". They're actually rather basic, but they check how well the player is doing and adapt the threat level accordingly. Well, if they're not Randy, anyway.Having Randy available was a stroke of genius, imo. It takes care of difficulty and it's an item randomizer.I don't disagree. Not much of a Randy player myself, but I see the point.
And some spell it out and make it a main feature, like Rimworld and its "storytellers". They're actually rather basic, but they check how well the player is doing and adapt the threat level accordingly. Well, if they're not Randy, anyway.Having Randy available was a stroke of genius, imo. It takes care of difficulty and it's an item randomizer.I don't disagree. Not much of a Randy player myself, but I see the point.
Having Randy available was a stroke of genius, imo. It takes care of difficulty and it's an item randomizer.I don't disagree. Not much of a Randy player myself, but I see the point.
So like left 4 dead 2 then
RE 4 (original), every Ratchet and Clank game, Space Invaders by complete accident, etc
Yeah, a lot of games do it under the hood without anyone even noticing.
And some spell it out and make it a main feature, like Rimworld and its "storytellers".
They're actually rather basic, but they check how well the player is doing and adapt the threat level accordingly.
Well, if they're not Randy, anyway.
Having Randy available was a stroke of genius, imo. It takes care of difficulty and it's an item randomizer.
I don't disagree. Not much of a Randy player myself, but I see the point.