Starfield is now mostly negative in recent reviews

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 548 points –
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No. It's got nothing to do with "Haters being Haters". The camel's back just finally broke.

Frankly, it's something that I'm surprised didn't happen sooner. People got tired of excusing Bethesda's many blunders since they joined Microsoft (because after that, they should have no excuse for mediocre...anything, especially on the technical side) Bethesda also got too used to people giving them a pass and going "oh, silly Bethesda!" when they saw a severe bug or just bad/mediocre mechanics, where if it was anyone else, they'd be rightfully upset that they paid fully AAA price and the game was a broken, bug filled mess (sometimes with bugs that date back to Morrowind, at that), and is finally feeling that burn others normally get. It was cute (apparently) in 2006 with Oblivion, it's no longer cute in 2023.

It's also likely to do with Bethesda's attitude. Them responding to criticism about some planets being empty and boring to explore with things like "it's not boring. When Armstrong and the gang landed on the moon IRL, they weren't bored" or just passive aggresively in general to negative reviews with actual critisms of the game instead of taking the critisim to heart and striving to maybe add some content to them as an update (or DLC, but them charging $70, then asking for more money to fix a problem in the base game would bring em more heat than anything) being some examples.

Or the fact that, instead of fixing severe bugs or optimizing their game, they're introducing this Creations thing and basically doing what i said in parenthesis above.

I love when people actually critique games, that's how you get better games. Just refund and leave a non-aggressive negative review, let them know the concerns, blind fans are still going to call 'hate', but their claim has no foundation if you are just genuinely being a critic. People really settle for average and 'rinse and repeat' games, you can demand more, don't bend over to these AAA companies.

Seriously though, stop buying games in the first week or two of them releasing, let the dust settle first, they aren't going anywhere.

Yup. That second bit should be a golden standard, but...honestly? Knowing companies hire psychiatrists and all that jazz that tell them exactly what they need to put out there to get people to buy, install FOMO, hit addicts where it hurts, or just wear them down till they eventually say "yes", and that its not just for games, it becomes kinda murky for me to just throw all the blame at the people buying. Not saying that people shouldn't do their do dilagence (and after a while, to learn to ignore said marketing tricks. Fool me once and all that), they absolutely should, just that the other side are also hitting bellow the belt every chance they can in order to make a sale.

Yeah, it's hard to throw all the blame on people when there's so many engineered tactics to tempt people to buy stuff, but there's got to be a point where you realise you don't really need that special skin for pre-ordering, you won't even use it and you won't even be playing the game in a year. I'd like to see more regulations on it all, just to protect the people who struggle to protect themselves from predatory business tactics.

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