What part of a game you enjoy replaying do you dislike replaying?
![](https://leminal.space/pictrs/image/24d9b8b3-7a55-4ebc-be09-eb0b801c2854.jpeg)
![](https://lemmy.ml/pictrs/image/d3d059e3-fa3d-45af-ac93-ac894beba378.png)
I love the original Hotline Miami but I'm not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.
Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that's because I was spoiled by Fallout New Vegas' ability to run off in your own direction immediately after leaving Doc Mitchell's house.
You are viewing a single comment
I'm assuming you have played it, but Doom Eternal takes all of the good from 2016, improves all of it, and adds a whole slew of features that are virtually all positive. That, with a pretty impressive story to boot, DOOM Eternal might be my favorite sequel of all time.
Doom Eternal probably has my favorite gameplay of any game. I did think it struggled with some sequel bloat. I didnt like the bright colors even if it was a harl back to the original games, or the extended cutscenes and story and lore. It seemed a bit unnecessary especially compared to the running gag in the first one about The Doom Slayer not giving a shit about the story
I really didn't like Doom Eternal but I think that had a lot with me wanting more of Doom 2016.
I felt Eternal had too many arcade mechanics.
I vaguely recall a mod that added some Doom Eternal mechanics to Doom 2016 but searching online the closest thing I see is the inverse; a mod that makes Doom Eternal more like Doom 2016. I might check it out but I feel like the level design would limit what the mod can do.
Ex. Removing dashing I feel like would limit the player's ability to unlock some secrets.