Microsoft says the 2-3 year development cycles of big-budget games are over

EfreetSK@lemmy.world to Gaming@beehaw.org – 167 points –
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This isn't really news anymore, and it's not exclusive to Microsoft studios. Many games come to mind, notably GTA/RDR off the top of my head (outside the obvious Bethesda titles, since everyone's more focused on them right now). GTA is also extremely close to the ten year mark between titles; RDR2 was eight years. These big, open world games have constantly been getting larger and taking more time to make for ages now.

I don't care as long as the pipeline has enough different good games that I get one per year. I can wait years between games in a franchise as long as there's something else to play in the interim.

Honestly as long as the quality remains as high as it is for the Rockstar titles I am okay with it.

I really don't care if they have a 15 year cycle. Just keep the games fresh and build upon it.

Use destiny as an example.

They get larger, have more features, content and better graphics but they don't seem to be getting any more fun to actually play

I think that's subjective. While I do agree with you to some extent I think that there are people out there that love these games and they play them for a long long time. Perhaps they are catering to a different crowd.