Microsoft says the 2-3 year development cycles of big-budget games are over

EfreetSK@lemmy.world to Gaming@beehaw.org – 167 points –
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After playing Battlefield 3 and feeling an indescribable emptyness for AAA games, I turned to indie developers. The desire for more profits can really suck the uniqueness and character from a game when it's designed for accessibility to as many people as possible.

Bonus points if the game supports modding. It's a great way to extend the life of a game as well. Some of my first online gaming memories are from Quake and it's modding scene. Even Sven Co-op is still developing their mod for Half-Life to this very year.

Games like that seem to have a bit more passion behind it which gives it a bit more charm. It's been a bit sad watching old titles milked dry throughout the years in the name of the mighty dollar. Unfortunately the struggle now is finding those gems in a sea of mediocrity as gaming became more mainstream.

I mean, look at Silica and compare it COD or Battlefield. Smaller indie project, supported by a bigger publisher and filled with heart. It looks like a dream game from when I was a kid.

Battlezone meets Starcraft.

I'm not really up for adding more games to my library currently, and my gameplay preference has changes to co-op games over the years.

I did check out Silica and it reminds me of Natural Selection. An old mod for Half-Life which combined FPS and RTS. Really interesting to see old ideas still given new life and just another reason why I think games which allow modding is so great.

I agree, this looks a lot like Natural Selection. In case you didn't know, Natural Selection 2 exists and I believe still has a big enough community to find games.

Same for me, most of my favorite games nowadays are indies. Like Valheim, Stardew Valley and more

Sometimes I will just go through the Steam Discovery Queue for like half an hour, it does a pretty good job if you properly give steam your opinion on the games.