Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 137 points –
Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest
pcgamer.com
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The game had a satisfying final quest? Did I miss it??

I'm surprised anyone would make it that far

I had a bug 25h in where my ship became [inaccessible] so NPCs couldn't enter and was locked out from the main quest 😅

It is a Bethesda game after all. Wouldn't be complete with a bit of main questline softlocking.

For those that did finish the final quest – how was it?

It's probably the most interesting thing about the game and still just leaves you brainstorming ways it could have been done better.

If it's the quest I'm thinking of, it was pretty lackluster. If it's not, then I've completely forgotten it.

It was fine, just not anything all that amazing. I did finish it

I actually liked Starfield but the main quest is terrible, worst main quest line Bethesda has ever made.