Xbox multiplayer risks your security, if it hasn't banned you already - What console users pay for.
youtu.be
As a PC player, I never grasp why console players are willing to pay a ransom to access a product and service they already paid for.
And worst, this video shows M$ double dip dev by taking a 30% cut plus the cost of game service (like logins, verification, lobby, etc) unlike Steam that already have it covered in that cut, and triple dip by asking player to pay more.
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Don't multiplayer PC games have anti cheat software that is malware-esque and often times root level? I seem to see folks pissed about all the anti cheat software on PC all the time
Point being, don't you get fucked to play online one way or the other anymore?
PC players have the choice to install that software when they install the game. It's easy to know which games use DRM and invasive keenel level anti cheats. Console players have no idea how much personal info they are leaking to a broader audience and their 800 corporate friends.
But my point is, if you want to play said game onlline, you have to give up your privacy in unknown ways, too. There's no way to know what Denuvo or whatever is sending off to their 800 corporate friends or what they're collecting while you play, either.