Gamedev is Easy
![](https://programming.dev/pictrs/image/170721ad-9010-470f-a4a4-ead95f51f13b.png)
![](https://programming.dev/pictrs/image/85c64301-09b7-4327-a406-a593065bab52.png?format=jpg&thumbnail=256)
Transcript
var game = new Game()
.EnableMultiplayer()
.EnableSpatialAudio()
.SetPerformance(Game.Performance.HIGH)
.ForEachBug(Bug::AutoFix)
.GetWishlists(7000);
game.Release();
You are viewing a single comment
Transcript
var game = new Game()
.EnableMultiplayer()
.EnableSpatialAudio()
.SetPerformance(Game.Performance.HIGH)
.ForEachBug(Bug::AutoFix)
.GetWishlists(7000);
game.Release();
c'mon man, you forgot to call .EnableUltraWideSupport()
Naah, gamedevs hate us more than they love money :(
The tech just isn't there yet to support an extra line 😔
I'm pretty sure the Aspect Ratio of the Year is
4:3
Where's the .EnableUltraUltraWideSupport(). Gotta have my 48:9 aspect ratio
Where's the .EnableUltraUltraWideSupport(). Gotta have my 48:9 aspect ratio