Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'

simple@lemm.ee to Games@lemmy.world – 105 points –
Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs' - IGN
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Infinite was fucking great. I remeber feeling really immersed in the game and the story. It had super weird and dark theme which had me gripped. Oh Booker and Elizabeth, I miss you.

I was very very surprised to have a companion that wasn't obnoxious to escort.

People seem to forget that Elizabeth was one of the first companions in video game history where she wasn't this immediate liability that you had to protect harder than protecting yourself. It was a excellent gameplay choice to make her invincible, so you could focus on Booker's own health and the enemies, but she was also useful, tossing you items and finding rifts to open. Even her interactions made it felt like she was a proper companion and not this misogynistic damsel-in-distress stereotype.