If AAA is No Longer Profitable... Make Smaller Games | A16Z Games (10:11)

TehBamski@lemmy.world to Gaming@lemmy.ml – 144 points –
If AAA is No Longer Profitable... Make Smaller Games
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That's crazy talk, we need to make AAAA and AAAAA games, Microsoft is ready to have all their developers spend three years on a single perfect game!

Each copy will be $7000

Skull and Bones is already a AAAA according to Ubisoft, so we're already part of the way there.

An AAAA game that's only 65GB? and it gets 7/10.

Now I know my mistake the A's have nothing to do with quality 🤦🏽‍♂️

I have enjoyed many more indie games the past few years than I have AAA, the As relate to quality, they just mean it's less likely to be quality

Star Citizen isn't being touted as a AAAA+ game, though it's certainly been selling in game stuff like one.