All announcements from the triple-i showcase
youtube.com
Some trailers have been shared here, but not all. This is a list of all 35 announcements from the Triple-i initiative showcase.
- Slay the Spire 2 (Mega Crit, early access 2025 - Steam)
- Risk of Rain 2 - Free content update (Gearbox Publishing, coming soon - Steam, Epic Games Store, XboxOne, PS4, Switch)
- Kill Knight (PlaySide Studios, 2024 - Steam, XSX|S, PS5, Switch)
- Shadows of Doubt - Console announcement + Update (Fireshine Games & ColePowered Games, 2024 - Steam, XSX|S, PS5)
- My Time at Sandrock - Cross-platform multiplayer announcement (Pathea Games, Focus Entertainment & PM Studios, 2024 - Steam, Epic Games Store, XboxOne, PS5, Switch)
- Dinolords (Northplay & Ghost Ship Publishing, Early Access - Steam)
- Gestalt: Steam & Cinder (Fireshine Games & Metamorphosis Games, May 21st 2024 - Steam)
- Vampire Survivors - DLC + PS announcement (Poncle, May 9th 2024 - Steam, XBoxOne, PS4, Switch)
- Flintlock: The Siege of Dawn (A44 & Kepler Interactive, Summer 2024 - Steam, Epic Games Store, XSX|S (GamePass), PS5)
- Never Alone 2 (Humble Games & E-Line Media, TBA - Steam (not clear if it's coming on console as well))
- Cataclismo (Digital Sun Games, July 16 2024 - Steam, GoG)
- Death Must Die - Act II (Realm Archive, April 20th 2024 - Steam)
- Endzone 2 (Gentlymad Studios & Assemble Entertainment, Summer 2024 - Steam, GoG)
- Dyson Sphere Program - Free update (Youthcat Studio & Gamera Games, Coming Soon - Steam)
- UnderMine 2 (Thorium, TBA - Steam)
- Norland (Hooded Horse, Early Access May 16th 2024 - Steam)
- WHAT THE CAR? (TRIBAND, September 5th 2024 - Steam)
- Darkest Dungeon II - Free update (Red Hook Studios, 2024 - Steam)
- RKGK (Wabisabi Design & Gearbox Publishing, Summer 2024 - Steam)
- Broken Roads (Drop Bear Bytes, Out Now - Steam, GoG, Epic Games Store, XboxOne, PS4, Switch)
- Ravenswatch - Early access update (Passtech Games, April 22nd 2024 - Steam)
- Cat Quest III (The Gentlebros & Kepler Interactive, 2024 - Steam, XboxOne, PS4, Switch)
- Hyper Light Breaker (Heart Machine, Early Access Summer 2024 - Steam)
- The Last Spell - DLC Announcement (Ishtar Games & The Arcade Crew, April 24th 2024 - Steam)
- Laysara: Summit Kingdom (Quite OK Games & Future Friends Games & Quite OK Games, Out Now - Steam)
- Wizard of Legend 2 (Dead Mage & Humble Games, TBA - Steam)
- Let's School (Pathea & PM Studios, Summer 2024 - Steam, XboxOne, PS4, Switch)
- Brotato - DLC + Local Co-op announcement (Blobfish Games, Summer 2024 - Steam, XboxOne, PS4, Switch, Android, Apple Store)
- Tchia - Switch announcement (Awaceb & Kepler Interactive, June 27th 2024 - Switch)
- Streets of Rogue 2 (tinyBuild, Early Access 2024 - Steam)
- Old World - DLC announcement (Mohawk Games & Hooded Horse, May 28th 2025 - Steam, GoG, Epic Games Store)
- Palworld - Arena update (Pocket Pair, 2024 - PS4, XboxOne)
- 33 Immortals (Thunder Lotus, May 24th, 2024 - Epic Games Store, XSX|S (GamePass))
- MOUSE (FUMI Games & PlaySide Publishing, 2025 - Steam)
- V-Rising - Update (Stunlock Studios, Early Access - Steam)
- The Rogue Prince of Persia (Evil Empire & Ubisoft, Early Access May 14th 2024 - Steam)
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Ubisoft is publishing. The devs are the same people who made Dead Cells.
HMMM, that doesn't actually sound "independent" to me, no matter how many "i" you add...
I know that the Dead Cells folks are one of the founding members of this iii thing.
I agree that having a AAA(A™) publisher probably shouldn't get you classified as indie. It's been increasingly common though to see large publishers back indie studios in recent years. Dave the Diver and Nexon's relationship comes immediately to mind for recent example.
This makes so much more sense.
I watched the gameplay trailer and was so confused as to why Ubisoft thought it could get away with so blatantly ripping off Dead Cells.
Still confused why it's in the "triple-i" showcase, though. I know the definition of "indie" has become more and more loose as of late, but I'd think the core concept of being self-published would have to be a pre-requisite.
An indie band can still have a record label backing them, but calling themselves that sets an expectation that their music will likely be outside of mainstream appeal. The same goes for indie films which can still have massive budgets and distribution channels thanks to major studio backing. They just tell stories that won't follow the formulaic mold that big picture releases are beholden to.
You kind of have to disconnect the word "indie" from meaning "independent." The industry has matured enough that indie refers more to an overall aesthetic and expectation for consumers rather than a fully independent game dev. Publishers are ultimately acknowledging the legitimacy of indie games as a part of the market and dipping their hands in them. I'd still expect the studios to retain most of the creative and design control, but they'll have access to the marketing, analysis, and distribution relationships that publishers can provide.