Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

simple@lemm.ee to Games@lemmy.world – 157 points –
Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"
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I always felt like dodging projectiles and not needing to worry about vertical aiming was the best part of doom.

It also translates to controllers well too vs the hit scan skills required with modern fpses along with the ability to aim on the vertical axis

Recently replayed doom 64 on pc and that game is so crisp. Feels really good on a controller and no vertical aiming is handled superbly in that game.

Yeah that feeling of spacial awareness as you're kiting around groups of enemies. Helps to have simple, easily identifiable level geometry for that matter.