Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

simple@lemm.ee to Games@lemmy.world – 157 points –
Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"
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Nah, the only times I want to play doom are when I want to turn my brain off. Shoot moving thing. Great success.

It's a good thing Doom 2016 exists then.

For me Doom 2016 was a hugely more enjoyable experience than Eternal. 2016 is arguably one of the greatest linear single player shooters ever made. Eternal felt like a chore once you had all the tools unlocked and I lost interest shortly after. I could have lowered the difficulty so weapon selection didn't matter, but that was clearly not the design intent.

Ultrakill does the "swap between weapons quickly for interesting combos" much better IMO -- it's not necessary but it's a value add and it's super fun to pull off.

I lowered the difficulty, and I were able to kill bigger enemies with the weapon of my choice. But they became bullet sponges. There's no fun in that. I too prefer 2016, I like my shotgun.

When you want to win an internet argument so badly that you miss the point on purpose.