Elden Ring balance update makes the first half of the DLC easier, so you don't have to be as good as games journalists

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 72 points –
Elden Ring balance update makes the first half of the DLC easier, so you don't have to be as good as games journalists
vg247.com
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Sort of. They front loaded the benefits of specific upgrades so you felt more buffed early on. So the new stuff scales more akin to sacred tears for flasks.

Honestly probably a worthwhile change. Hooks players in better.

The blessing system kind of sucks, basically the most fucked up milestone leveling you can think of.

"Yeah, I know you just killed a demigod... but you know what you should really do? Go kill some hippos. That'll get you true power."

It is pretty lack luster. I was hoping there would have been at least one more layer of depth that might've let me choose between offense and defense rather than just both.

But to me: duplicating all new crafting materials and filling a lot of places with loot that can be purchased infinitely in the base game is more of a drag, however. Crafting is the original sin of Elden Ring.

You thought From was just going to make a massive DLC and let everyone waltz through it like they were a god with their high level base game character?

No I just expect them to make their leveling system not complete ass.

Please, explain it to me in detail - why does killing two hippos gain me more power than killing Messmer? I'll wait.