Unity cancels the stupid Runtime FeeRmDebArc_5@sh.itjust.works to Games@sh.itjust.works – 201 points – 2 months agogamingonlinux.comI don’t think that will restore the trust though26Post a CommentPreviewYou are viewing a single commentView all commentsShow the parent commentHave people started to use Godot more?I went to Godot so now Unity can't hurt me anymore. And even if Godot turns to shit I can either fork or stay with my current version.Yes, they also just had a major release a few months ago that addressed some pain points, especially with building/interacting with UI/UX stuffs
Have people started to use Godot more?I went to Godot so now Unity can't hurt me anymore. And even if Godot turns to shit I can either fork or stay with my current version.Yes, they also just had a major release a few months ago that addressed some pain points, especially with building/interacting with UI/UX stuffs
I went to Godot so now Unity can't hurt me anymore. And even if Godot turns to shit I can either fork or stay with my current version.
Yes, they also just had a major release a few months ago that addressed some pain points, especially with building/interacting with UI/UX stuffs
Have people started to use Godot more?
I went to Godot so now Unity can't hurt me anymore.
And even if Godot turns to shit I can either fork or stay with my current version.
Yes, they also just had a major release a few months ago that addressed some pain points, especially with building/interacting with UI/UX stuffs