Unity cancels the stupid Runtime Fee

RmDebArc_5@sh.itjust.works to Games@sh.itjust.works – 200 points –
Unity cancels the stupid Runtime Fee
gamingonlinux.com

I don’t think that will restore the trust though

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Uhhh... You can't unring a bell 😂

I understand that this new CEO has been dealt a pretty shit hand and is doing their best. But, I doubt they'll win back many people that have already migrated to new tools.

I doubt they’ll win back many people that have already migrated to new tools.

Probably the developers who didn't migrate away don't care about the fee at all and the one who left would probably think something along the lines of "I learned a new engine and who's to say they won't pull the same shit again".

I didn't migrate yet because I was five years into a project that I can only work on in my spare time, but you can bet that if I ever start another game, I'm looking at a different engine.

Plus for most "this new engine is free forever and built by other developers like me". Why would anyone want to switch back after learning it?

Free forever, until it's not

Godot is, because it's open source. If the maintainers ever wanted to close source it, someone forks it and it continues on.

Gitea just tried that earlier this year (or last). Owners tried to make it for profit, community forked it, created Forgejo, and we continue on under that name now.

Nope, Godot is open source, the current version can never become paid. If someone decided to make the next versions paid the community would just fork it and keep working on the free version. It's happened with some other projects in the past.

With massive decisions like this that fundamentally screw up the company's perception by clients, the CEO isn't the only one to look at, they're just the scapegoat.

Always need to see what happened with the rest of the Board of Directors. Are those the same people? The CEO works for the Board.

In some ways the Board being the same is a good thing, since it means they remember that they can't try to pull this shit again.

Of course it also means they had (or supported) the stupid idea, so they'll probably try to pull something similar again.

Really no matter what it means keep an extra eye on Unity. When it comes time to evaluate engines this incident should always show up on the con side.

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Far too late, people now know that better alternatives that respect their users exist. Sure massive corpos will still use unity but it's not the indie darling it once was.

Far too late

Seriously. Wasn't the initial change like a year ago?

They must have been absolutely fucked by everyone bailing for them to come back this late and change their mind.

Have people started to use Godot more?

I went to Godot so now Unity can't hurt me anymore.

And even if Godot turns to shit I can either fork or stay with my current version.

Yes, they also just had a major release a few months ago that addressed some pain points, especially with building/interacting with UI/UX stuffs

I am not a developer but I do sometimes recommend software to end users. Unity is dead to me. I will never recommend Unity to anyone for any reason.

They're only just now cancelling that ridiculous fee? I swear I thought they cancelled that dumb idea a bit ago.

You've opened a door that you cannot close, Unity.

Maybe we can finally get a switch version of BallisticNG, they had to shut that down because nintendo version gates unity game releases, and they couldn't update the engine without switching to the new license.