Palworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO says

RonnieB@lemmy.world to Games@lemmy.world – 107 points –
(UPDATE) Palworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO says  - AUTOMATON WEST
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Didn't they make 10-100s millions of dollars on this? Pays a lot of salaries while you make new paid content.

EDIT : They made at least 12 million sales on steam, and had 7 million players on Xbox, which may be Gamepass, but still makes them money.

So at $30, that's 66million from steam minus 30% for steams cut, so they banked 44 million at least.

They can pay 440 devs 100k for at least a year. I assume their team is a bit smaller than that, so they likely have years of runway. Linkedin lists size as between 50-200 in japan, so that likely means they are making $50-70k, and there are likely more than 100 devs. I would guess they have a 4 year runway from Steam sales, and maybe 1-2 year from Gamepass.

They got some time to think.

According to their careers page, they have about 60 employees. And, knowing japanese game dev salaries, a lot of those devs (excluding senior devs) probably make around 30-50k a year depending on seniority unless it's a unicorn company.

Yeah...that changes the numbers. More like 10-20 years to do just about anything.

Somehow the urgency just drains right out of this for me.

no line must go up, only up, up now and up tomorrow and the days after too. fire all the devs too, paying them makes line go down.