Survey says half of developers consider VR market on decline or stagnation

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 256 points –
Survey says half of developers consider VR market on decline or stagnation
gamedeveloper.com
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They're like $300 now. Cheaper than a console, 1/3 the cost of an iPhone, 1/6 the cost of a gaming laptop...

I still cannot fathom how anyone justifies paying so much for phones. My most recent one was a Pixel 4A, £100. I've not seen anything exciting in a smartphone in a decade or more.

Generally for gaming. It's like PCs, you can totally get by with a 100 dollar second hand computer... unless you want to play a game made this year.

Typing this on a 120hz 4k gaming phone.

I don’t even play games on my phone but 120hz is INCREDIBLE. I’m so happy my phone is finally a high refresh rate display.

Hehe yeah, nice added benefits to everything, but ourside of gaming it would be hard to justify the price of a high-end phone. Heck even with gaming it can still be hard, lol.

What kind of games can you even control with a touch screen where refresh rate matters that much?

Fps matters for everything, 120 fps is just the new normal, can't go back. When we used to play games at 15 fps and the new normal became 30, we couldn't go back, 15 fps looked so bad once you got used to seeing stuff at 30 fps. Same for 60 fps in it's day, and 120 fps now.

If you haven't gotten used to 120 fps yet, and you want to save money, put it off as long as you can. You won't be able to go back.

You sound like one of those people who swear the gold plating on their digital audio cables improves the sound quality.

Dude, don't worry about it, like I said, save your money. If it's not important to you, it's better to keep it that way.

It is important to me, I'm gonna keep doing it.

As we get higher and higher frame rate, there are certainly more and more people that won't care.

But you can't say it doesn't make a difference, in blind testing(name of the testing style, obviously) people who freshly walked into a room with a game running and were asked if it was 60 fps or 120 fps guessed right 100% of the time, literally no errors made, they were not gamers. But they did have one training attempt each of walking in on each setting knowing which one it was that time.

So literally everyone -can- see the difference, but not everyone cares.

It is a real thing anyway, unlike cable quality for digital audio.

Mainly camera, nice screen, and longevity. I went from an iPhone XS Max that’s over six years old to a like 1600USD iPhone 16 Pro Max that I’ll probably have for six years. I’m in my phone all the time so I want something fast, 120hz screen is amazing, and super high quality low light pictures of my cats are amazing.

Yeah true, not having to switch phones every couple years is a plus. I don't do contract, just buy the phone I want and pick the network I want to use it with. Then use that phone for as long as I can stand to. Eventually the upgrade is positive enough to outweigh having to get used to the physicalities of a new phone. New muscle memory, especially for typing on a screen based keyboard is so annoying.

Completely agree! I don’t fault anyone for buying less expensive phones—1600 is an insane amount of money for a pocket rectangle. But I justify it as, I use it more than six hours every day, and it has replaced my DSLR. And I’ll have to for five or six years! It’s nice to have a fancy!