I used to be concerned about a game being too short. Now I worry that it will be too long.

eragontalley@lemmy.zip to Gaming@beehaw.org – 253 points –

Title mostly describes how I'm feeling now.

When I was younger, my main worry when deciding what game to buy and play next was that the game wouldn't be able to keep me entertained until I can buy another game.

Now I have a backlog of almost 100 games that I own and haven't played yet (although some come from bundles, not all are worth playing). My new concern when I'm playing a game is whether or not the time I put into the game is well spent.

I used to really like the idea of games where it would take me 100s of hours to get to 100% completion, but now I tend to almost avoid playing them entirely even if I know I don't care about completion anymore.

I don't think I'm alone in this, but what I'm really wondering is if this is a result of getting older? Or is it because the gaming space itself has changed?

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I stopped playing AAA games because there is so much filler. I would prefer if games went for 3-6 hours for playtime with a clean and tight plot.

I don't read books that have a cool intro, 300 pages explaining how everything works, 1000 pages of characters just doing random stuff for random people, and then a return to actual plot in the last 100 pages.

I hope for a world where fun and optimization are prioritized over length and graphics

Tbh I think that in the world, games would be cheaper and micro-transactions would be seen in a better light. I think people don't mind supporting a developer who makes an actually good title

Even when it's a small developer, I'd still rather buy the whole game/expansion at once. It's easier to find reviews that way, and less immersion-breaking. I don't want to be reminded of real world-money while playing.

Yeah same. I was thinking about Vampire survivors so I think we're on the same page. I should have said DLCs instead of micro transactions