Game Introduces Easy Mode Called “I’m 35 and Have One Hour to Play This”

trashhalo@beehaw.org to Gaming@beehaw.org – 875 points –
Game Introduces Easy Mode Called “I’m 35 and Have One Hour to Play This”
hard-drive.net

Aging gamers were reportedly delighted to see that a new video game called Eldric Quest has accessibility features catered specifically to people their age who do not have enough time to actually play a video game.

“I came back from the office at around 7 p.m. and was so happy to see this mode implemented because holy shit am I tired,”

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Real talk: I'd rather kill my hour bashing my head against something challenging then progress actively through something not challenging. "Beating the game" just isn't a drive for me. I play while it's fun, which often (but not always) involves the game being challenging, and often, unless the story has particularly gripped me, I don't care to "finish" it.

But that is me. A lot of people derive their enjoyment from progressing in games. Good, adaptable difficulty settings are so important for games, and the sooner we recognize that instead of shaming people for wanting things the be accessible, the better.

For me it's about the story, I basically only play games that have an interesting story (and some Vampire Survivors here and there). So I don't care for challenge or progress.

for me its like playing with action figures. pew pew. zap. I put up my impenetrable forcefield.

A good game should present a fair challenge but also not explicitly just waste your time. I like difficulty but when I feel my time is being wasted I just quit.

I feel this. Gaming for me is about getting better at the game, and playing with it's systems. I think it's why I typically gravitate towards competitive games over story ones. But having the time to master competitive games is proving more and more difficult as time goes on.

Depends on the kind of game I think. Certain games I do play for the challenge (FromSoft, TBT, RTS, rogue-likes and lites). Others I'm playing for Story (RPGs).

I think a good example of a game that was too difficult (for me) but had an engaging story that I wanted to play was Celeste. I hate precision platformers. But they Devs knocked that out of the park in terms of accessiblity options so I could tweak it until it was enjoyable for me, and enjoy a beautiful story with beautiful music.