CRT screens definitely used pixels, but they updated on the horizontal line rather than per pixel. This is why earlier flatscreen LCDs were worse than CRTs in a lot of ways as they had much more motion blur as stuff like "sample and hold" meant that each pixel wasn't updated every frame if the colour info didn't change. CRTs gave you a fresh image each frame regardless.
I have heard that pixels in CRTs are round and LCD/LED are square, that’s the reason why aliasing is not too noticeable on CRTs. Is this true or another internet bs?
They're not round persay, but they aren't as sharp so have more light bleed into one another giving a natural alaising effect. This is why some old games where the art is designed to account for this bluring look wrong when played on pixel perfect modern TVs.
CRT screens definitely used pixels, but they updated on the horizontal line rather than per pixel. This is why earlier flatscreen LCDs were worse than CRTs in a lot of ways as they had much more motion blur as stuff like "sample and hold" meant that each pixel wasn't updated every frame if the colour info didn't change. CRTs gave you a fresh image each frame regardless.
I have heard that pixels in CRTs are round and LCD/LED are square, that’s the reason why aliasing is not too noticeable on CRTs. Is this true or another internet bs?
They're not round persay, but they aren't as sharp so have more light bleed into one another giving a natural alaising effect. This is why some old games where the art is designed to account for this bluring look wrong when played on pixel perfect modern TVs.