Noooooo you can't make a microtransactions free game and finished too 😭😭😭

AndreyAsimow@lemmy.world to Games@lemmy.world – 1363 points –
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I think it's due to the little guy making a huge wave that other people don't feel they're "allowed" to make. These other devs work on "AAA" companies working on big name titles from studios everyone has heard of so. But now a small, indie studio comes along with a grand slam and they don't like it kind of makes them look bad by comparison. Showing you can release a big complex game without it being an absolute buggy mess, doesn't need microtransactions, doesn't need to sell millions of copies to be considered a success, and isn't just a copy paste of the previous game with a handful of modifications made to slap a new "FOR SALE" label on it...

But now a small, indie studio comes along with a grand slam and they don’t like it kind of makes them look bad by comparison.

Larian is similar in size, if not significantly larger, than Bethesda when they made Skyrim.

Less established though. I'd say that Larian wasn't on most gamers' radar until Divinity Orginal Sin 2.

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"AAA" in price tag only.

(Content may vary. Please purchase premium battle pass to see more details.)

You're not referring to Larion as a small indie studio right? They are not a small indie studio.

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