Space Boat III - my ride to Fulgora, then Vulcanus

Deestan@lemmy.world to Factorio@lemmy.world – 23 points –

My first working platform that has now taken me to my first two planets!

After the sad fate of Space Boat which went through the asteroid field like pudding through a cheese grater, and Space Boat II which did not have enough production capabilities to ward off wandering asteroids at Fulgora, the Space Boat III worked perfectly.

With the ability to travel safely and refuel and rearm itself in orbit around any of the starter planets, it is now running autonomous supply transport between Nauvis, Fulgora and Vulcanus without needing any oversight.

At some point I'll have to make a platform with bigger storage and stronger production capabilities so it can travel faster, but for now it does a solid job. :)

9

Probably not enough solar for Fulgura, and I don't think that's enough fuel/oziders for all those trusters

It's fine! Been making 30 fully automated round trips so far. :)

Fuel tanks are exactly enough. Solar is running a bit weak in Fulgora, but it is enough for production to run so it refills itself.

Those are Rare panels, if you didn't notice.

Before rare panels I had to disable two smelters. It still worked but was slow as heck to restock.

I started a new game for Space Age, so I'm still building my first base and haven't reached space yet.

Are the walls purely for aesthetics, or do they help?

They are there on the odd chance that a small asteroid manages to sneak past my turrets. A smashed wall is easily replaced, but a smashed part of infrastructure is disaster.

could you please make a blueprint out of it and share it? thank you

Of course! I retrofitted it to blue belts right after posting the picture, but here it is:

https://pastebin.com/ewTrb8VP (lemmy struggled a bit to have it in a comment text)

EDIT: I don't have access to fix this now, but I noticed I somehow managed to remove a green cable going from the hub to the ✔️ decider combinator's input. That needs to be added for it to understand it has enough ammo, sorry :)

I'd recommend the following changes to use it with cheaper tech:

  • Remove two thrusters to put less load on the turrets
  • Change inserters to yellow - it does not need anything faster
  • Remove two smelters to work reasonably with regular panels
  • Reduce to yellow belts - it does not need anything faster
  • remove walls and supports on the sides to reduce cost - all the potential problems hit the front

Notes on usage:

  • If setting up automation, the decider logic will give you a ✔️=1 signal to indicate it is fueled up and has enough ammo for a return trip
  • If you have less bullet damage research than I did, consider reducing it down to one thruster
  • If it's still struggling with production on Fulgora orbit, just make it return after 30 seconds or so - it has enough bullets stockpiled to get back