Looks like CS2 will have mixed use zoning!

SaoirseIsLive@beehaw.org to Gaming@beehaw.org – 5 points –

The one that's part blue, didn't notice it at first but I think it's mixed use.

12

that's awesome!

unrelated but i think it's really funny that both cities skylines 2 and counter strike 2 are being talked about around the same time, thus both get CS2

CS will forever be ingrained as Counter-Strike in my brain.

I am looking forward to the new Cities Skylines, though! Might need to upgrade the hardware in the meantime

That's why most of the time people use C:S, as in Cities: Skylines, the actual title.

I was VERY confused about Counter-Strike 2 having any kind of urban planning at all… and then I saw the screenshot better and worked it out. 😅

Same when people talk about computer science and call it CS.

So technically, you could be in a CS class, playing CS and your friend next to you is also playing CS.

The English language is dumb.

For a shockingly long moment I thought this was about Counter Strike 2.

Still, awesome, mixed use zoning, maybe we can have tram lines with grass and tunneled train lines.

Finally contemporary urbanism.

Contemporary? That's how it's always been. Zoning is new, and Euclidian Zoning is extremely recent and only really prominent in NA. In the past people would be able to have literally any use in any bulding.

True I was mostly commenting about how citybuilders are often stuck with strictly differentiated zoning of the of the Modern and Industrial periods, not the entire history of urbanism.

Im very excited for the sequel. Graphics look much better and it has a lot of features people have been asking/hoping for.

The only thing I'm disappointed about is that zoning is still entirely grid based, so there is no way to fill curves and corners nicely.

I've spent many happy hours playing the original... My only gripe is that it always turned into a traffic management sim. Yes there were other challenges, but traffic was always front and centre. (At least for my cities)