Streaming games using Sunshine (the gamestream implementation) now works a lot better on nVidia/wayland
github.com
Yes, yes, I know, buy AMD, but I already have nVvdia to use CUDA, but this new patch on the nightly branch (on arch, you can use sunshine-git
but with my patch here: https://aur.archlinux.org/packages/sunshine-git) finally makes it so that I don't have to "dual boot" into X11 to get game streaming at full performance.
Prior to this, wayland-based streamers had to make a round-trip through CPU ram, and now it stays within GPU ram and thus we can stream 4k on nvidia/Wayland!
I've gone crazy several times trying to get this to work on my Arch + AMD rig. I wish it was easier.
Sunshine should be seamless?
IDK, I can't thank them enough for what they have done already. I'm just wishing it would be easier so it would be come more widely adopted.
I mean:
Having to install the software is kinda the lowest common denominator in desktop computing, I think bundling it with things would be silly
Edit: you mentioned you used arch. Sunshine is a mainline arch package, so you just install it and then start the systemd service. Can’t imagine it being much easier than that
I did just that. Doesn't work. IDK why.
i dunno if they could implement a reimplementation of nvidias protocol on the amd driver bundle on windows. i mean legally, could this have issues?
and mesa is not for streaming software, its for drivers and sunshine is not a driver
its already on flatpak, so on most distros repos by default
https://i.imgur.com/stD3glj.png
I'm getting the error people posted on the AUR about this. How can i implement your patch? I never modified some AUR package
I use
yay
so I just go to~/.cache/yay/sunshine-git
after the failed build and change the PKGBUILD, then usemakepkg -si
to build and install it.You can use the
patch
command to apply the diff.hm interesting. I also use yay but i don't get a yay folder in my .cache dir after the failed installation