mudle

@mudle@lemmy.ml
32 Post – 65 Comments
Joined 5 months ago

boo

RIP our wallets 😓

Time, and time again, they prove how piracy is literally THE only option when it comes to preserving media.

This really grinds my gears. Every company is always complaining about piracy, just to add invasive DRM and/or crappy measures that only ever hurt the consumer.

Some might not act like this is a big deal because those codes typically come with a physical disc, but when you bought the disc you actually bought TWO copies, the physical disc AND the digital code.

What if you sold your code to someone else? GONE. What if you sold your disc? GONE.

This should be illegal but unfortunately they can update their crappy EULA's that say something along the lines of "By using our service you agree to--", and there goes your media that you "own forever".

What a joke.

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I'm still in shock how quickly they have progressed.

As of right now, both Citra and Yuzu are available via Flathub!!! Get them now if you don't have it!!!

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If you're only going to pick Pop!_OS or Manjaro, I'd suggest you go with Pop!_OS. The Manjaro team has been very weird, and made some poor decisions in recent years. I've had a very good experience messing around with Pop on an Nvidia GPU.

#1. (RTFM) Read the Megathread, it has all the trusted sites you'll likely need unless you're getting into to very niche things.

#2. Use a VPN. Mullvad is great but they recently removed port-forwarding so if you care about port-forwarding I recommend going with something like ProtonVPN (paid).

#3. Bind your VPN to your torrent client. (I recommend using QBittorrent)

#4. Also, for music, I recommend you look into soulseek.

Edit: Read @GrievingWidow420@feddit.it's reply to this comment. They give helpful information that I completely spaced to add into my original comment.

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As of right now Citra and Yuzu are both available via Flathub!! If you want them there's still time!!!!

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LMAO. Microsoft really made Windows Server and won't even use that crap themselves.

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I personally prefer to use Flatpaks over traditional packages because of the added security, sandboxing, and overall convenience of not having to deal with dependency hell. It's especially nice being able to have proprietary applications sandboxed from the rest of my system without worrying that Steam is snooping on my 'super-important-tax-documents'.

Flatpaks are also very useful for having up-to-date packages on distros like Debian, and it's derivatives. People can still use their preferred distro without having to worry about not getting a certain update, feature, bug fix, etc, for their applications.

Being able to restrict what applications have access to is a game-changer for me. A lot of times Flatpaks, by default, have very lenient permissions, and with the use of Flatseal I can restrict it to my liking. Worried about Audacity's telemetry?? Turn network permissions off. Now, not all applications will work well (or at all) without internet connectivity, but for applications like Audacity, it works great!! Flatpaks can also be very useful for developers.

That's not to say that Flatpaks are without their fair share of issues. Are they bloated?? Yeah, and although it's not an issue for me, it may be for some people. Desktop integration is, meh. Themes, and fonts don't always integrate the best. (A while back there were issues with Flatpak's sandbox, but I won't touch on that because I need to refresh my mind on it, and it was actively being developed to fix those issues so it possibly isn't even an issue anymore.)

Overall I think Flatpaks are absolutely wonderful.

The Citra team is the same team behind Yuzu, so yes they are both gone. It's a sad day today.

You should be fine. Yuzu checks the Github repo for updates which is now down. If you're still worried you could download it via Flathub and disable network access via Flatseal or terminal.

Too bad I'm on Linux.

Yes. It means we have better compatibility with DirectX shaders on Linux. It enables a unified shader development workflow across platforms. Developers can focus on HLSL without worrying about different shader languages for Windows and Linux.

THANK YOU!!

The team behind Yuzu was also the team behind Citra so unfortunately Citra is gone as well. But Citra has also been forked so source code is still available.

TLDR; It started as a young teen who just wanted to get games for free; It continues because companies don't give two flying hoots about me.

Currently, I pirate because I can't rightfully give any money to these anti-consumer companies that will only victimize me. I can't own anything anymore, and this absolutely frustrates me. If I could own the media I purchase, I wouldn't pirate anymore. (by this I mean I wouldn't pirate the media I consume. I'd still data hoard because it's a literal addiction, please help!!)

I don't pirate games anymore; or better said, I rarely pirate games, and when I do they're ran in a VM with VFIO because I really don't like the idea of running arbitrary code on my system; even though we have reputable, vetted, and trustworthy groups. (As a general rule, I don't trust what I can't verify.) I buy all my games on Steam for convenience, and I opt to use Goldberg's Steam Emulator (which is open source!!) to store backups of my games, and this setup works wonderfully! I stay away from games with invasive DRM like Denuvo (I play these in a VM), and I've long stopped buying EA and Ubisoft games. The only forms of media I pirate nowadays are movies, and music (and the occasional game).

I love you

And our harddrives ;)

For all those wanting to know what version of the xz package you have, DO NOT use xz -V or xz --version. Ask your package manager instead; e.g. apt info xz-utils. Executing a potentially malicious binary IS NOT a good idea, so ask your package manager instead.

What I think the 'make it or break it' will be for folks is if we see NVENC, DLSS, CUDA support for NVK. The only way I see people who need Nvidia specific features ditching the proprietary drivers is if Nvidia releases proprietary blobs for them. But as for me, I'm ditching the proprietary drivers as soon as NVK performs within 80% of the proprietary drivers.

NVK FTW!!

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This is the absolute truth. I've even come to realize that there are certain "issues" or "bugs" I completely disregard on some of my Linux systems because there's either another way around or it's not that much of an issue for me.

Undoubtedly

I just hope they don't update their previous titles to require a PSN account.

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*the glowies entered the chat

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Wow. I've gotten quite a few Steam Survey requests throughout the years; from what I can tell, it picks users 'at random'. I've also read very mixed things on whether or not you can do it yourself, eg; go into settings and choose to do it?? Or run some command/dialog on Steam startup??

Maybe I'm just nostalgic but I think a classic IPA doesn't need a modern twist. I'm all for IPA open sourcing their beer; heck, free beer is good enough for me.

In all seriousness though, I already saw a user recommend kanidm. I can vouch for kanidm; written in Rust, it allows offline authentication and offline caching of user info, which is really handy if you're in a situation with poor internet connectivity. kanidm is feature rich:@g5pw@feddit.it already mentioned OAuth2 support, LDAP, RADIUS; etc. It even supports TOTP!! Kanidm doesn't support SAML IIRC, But SSO can be achieved through OAuth2 with OIDC.

From kanidm's Github:

Kanidm aims to have the features richness of FreeIPA, but without the resource and administration overheads. If you want a complete IDM package, but in a lighter footprint and easier to manage, then Kanidm is probably for you. In testing with 3000 users + 1500 groups, Kanidm is 3 times faster for search operations and 5 times faster for modification and addition of entries (your results may differ however, but generally Kanidm is much faster than FreeIPA).

https://github.com/kanidm/kanidm

I did end up realizing they might not live in a country that cares about piracy, and should have mentioned they might not even need a VPN. Thanks for the correction.

I already did some searching and found that games can be played offline fine (most of them, some exceptions are there like Multiplayer and Mortal Kombat)

Yes, most games will work offline just fine even with a multiplayer mode. (You just won't be able to access multiplayer.) I believe you can still play Mortal Kombat 11 offline but it locks you out of a lot of content IIRC.

There is something like the paid Nintendo Online Account. I am not planning on having a paid account. How much of the system depends on the account?

The account creation is completely free. You can even make a local account but you won't be able to play games online or use the eshop without making a Nintendo account. The only thing you "need" to pay for is a $20 annual Nintendo Switch Online subscription to play your games online. (Note that all games don't require the Nintendo Switch Online subscription, but most do. This includes all of Nintendo's first party IP's.)

Can I have progression in a game (let’s say: one of the Zelda franchise) and will my Wife and Kids all have their own progression, without having to pay for X accounts?

All of your games will have separate saves with different profiles. Note that all of the accounts you make don't need a Nintendo Account, so you can make a Nintendo Account for yourself (which is free) if you want the features it comes with, and local accounts for your wife and kids, and any game they play will have different saves that won't conflict with your saves. The only exception to this that I know of is Animal Crossing New Horizons. You can have different accounts and players on one Switch but you are limited to only one island per console.

People who own a Switch, let’s take this to extremes, do you feel like in 20 years from now you can still do the same things on your hardware as you can do now? (No multiplayer is fine)

Personally, I'm not sure how long the Switch's hardware will last. If the durability and longevity of Nintendo's other consoles are anything to go by, I'd say it has a fair shot of lasting a while; with the exception of maybe a battery replacement and/or new thermal paste. I have both the OG model and an OLED model, and I can say for certain that the OLED model runs cooler and quieter than my OG model. Even if the Switch's hardware fails I will always have my games and saves backed up on my PC so I can always play my games through an emulator on more powerful hardware.

Edit: I completely forgot to mention joycons. I think these will be the first things that get replaced with any amount of long-term use. I've already gone through 4 pairs on my OG switch because of joycon drift. My OLED is holding up fine though (thankfully), but I think the cheaper option would be to just replace the joycon's thumb-sticks with hall-sense sticks, and they should (in theory) last quite a bit longer.

I would say wait to buy an AMD card (but you do you). Wayland Explicit Sync is out in the 555 driver, and NVK is cooking.

Assuming when you created the bottle, you chose "gaming", it will use "soda" as it's default runner, which is based off of proton. Maybe try going into preferences, runners, then click on "Soda", and try messing around with different versions.

According to the latest ProtonDB reports of Ape Out, Proton 8.0-5 was being used. Looking at my available "Soda" runners in bottles, I see soda-8.0-2,soda-9.0-1, and soda-experimental_8.0 as the latest runners available. I would try using those runners as a start.

Also, (I only now just noticed it), under preferences, in General, there is an "Integrations" section. Under that there's "Steam Proton Prefixes", which (I assume) allows you to use Proton prefixes.

Here are the following commands, depending on your installation method of Steam to give permissions to Steam's path if it doesn't have it already.

Steam non-Flatpak:

flatpak override --user com.usebottles.bottles --filesystem=xdg-data/Steam

Steam Flatpak:

flatpak override --user com.usebottles.bottles --filesystem=~/.var/app/com.valvesoftware.Steam/data/Steam

Alternatively you can use Flatseal and add the path: ~/.var/app/com.valvesoftware.Steam/data/Steam

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I take pride in being able to represent Linux through a "stupid hardware survey."

I salute you!🫡

It was a picture of a glowie, soyjacking, with "CIA" in the background. It was a grainy image with a green glow and grainy white accents

Edit: Scroll down to the fifth image. It's near identical to the one that was removed. (I would post the image but the original was removed by a mod so here's the link.)

https://www.reddit.com/r/wendigoon/comments/17mm4g7/do_you_people_actually_think_the_government_cares/

I hope either ZLUDA and/or actual CUDA works on NVK in the near future.

This is my hope as well. I do think that at least an attempt at CUDA support for NVK is planned, but if it is, it's likely still a ways out. But who knows! They've been progressing so fast, it might come sooner than we think! (Assuming CUDA is even on the roadmap.)

Better yet AMD could release something that can compete with CUDA but that seems highly I. probable.

Unfortunately AMD's focus doesn't seem to be on Ray Tracing/AI or a CUDA alternative at the moment. But this would definitely be a welcomed feature.

Google can go to hell.

For those curious about the "Memory on Package"; this isn't soldered on RAM. The RAM is integrated into the CPU package itself. This can be a good thing; improved performance and power efficiency, increased memory bandwidth which allows the CPU to talk to the RAM at insane speeds due to how close the RAM and CPU are to each other . The downside to all of this, is you can't upgrade the RAM. Intel's probably gonna pull an Apple, and charge you an insane amount for more RAM. Also, currently they only support memory capacities of 16GB and 32GB.

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There's a plethora of places. Github, Codeburg, Sourceforge. I'm definitely missing some others too. (There's also Gitlab but I don't really recommend Gitlab because of some recent decisions)