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My sessions, every time my players run into a slightly difficult combat encounter
The true story of me discovering the fabled Mystic class
What's life without risk?
Doing whatever it takes
That's not how the story is supposed to go
Everyone loves to roll 1 die every 30 minutes (/s)
Fireball, the cause of (and solution to) all adventuring problems at lvl 5+
Indie RPGs are second nature to us RPG bloggers
Paranoid player syndrome is real
That which doesn't kill you may traumatize you forever
Don't do too much, or you will waste time and efforts
The perfect AC doesn't exist *the AC*
Magic is just so tedious and predictable
I have made an entire playable dragon race template. It completely defies all 5e conventional design.
Welp, a sure death turned into a victory starting there. I am a proud DM of my players
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Our barbarian’s plan (spoilers for Waterdeep: Dragon Heist)
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I love my players's creativity
I fear what he's going to throw at us next fight
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