Cyberpunk 2077 Phantom Liberty - Gameplay Trailer | gamescom 2023

simple@lemm.ee to Games@lemmy.world – 167 points –
Cyberpunk 2077 Phantom Liberty - Gameplay Trailer | gamescom 2023
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Did they ever actually get the game working as it should?

I checked getting on for a year ago and apparently it was still in a bit of a state then.

That being said, even though people were furious about the performance, the lack of depth was what really made the game a disappointment.

I played the whole thing on ps5, did about 90 hours. It’s good now. Especially the mantis blades that come out of your arms and the quick hacks that let you control the cameras then hack all the guards so they shoot themselves or fry their implants. I did a ninja hacker build. Totally op but it was still fun. And I’ve heard good things about the gorilla arms.

The city feels more alive on ps5, lots of people, and I never had any issues with the cars or motorcycle glitching. If you like cyberpunk stuff it’s worth it and the dlc is coming out. There are areas where you can tell where they had to pull back, like the clothing options which all suck and the body stuff which has no purpose or unless you are changing clothes. Also I didn’t like V’s voice character at first but it grew on me. The acting is good all around.

I stumbled into ninja hacker as my build too. It's so fun!

One of the first pieces of clothing I picked up were chaps. When equipped, I was running around with my dong out.

the lack of depth was what really made the game a disappointment

this right here. I didn't experience any bugs at all on pc but the game is just bad, the world doesn't feel lived in, and the gameplay is just meh (some guns were fun though)

Working public transit would have gone a long way towards this kind of immersion. It's a damn shame too, because the system technically exists, and there are even placeholders for stations.

I think there were a lot of resources put towards getting the whole damn thing to run on last gen XB and PS4 which just made so many things impossible, and obviously you dont really want to have a couple versions out there without feature parity. They ended up with it anyway, but I think we may have seen a more complete product on launch had those dev resources not been needed for the older consoles.

The game is more stable now, however it is still as shallow as a puddle and major systems like driving and melee combat still feel as clunky and unfun as day one

The 1.5 release (Feb 2022) was where it went from pretty good on some platforms to really good on Stadia and next gen. I can't speak to PC, personally as I've only played on Stadia and PS5, though.

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