first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more.

FlumPHP@programming.dev to Gaming@beehaw.org – 281 points –
Patch #1 Now Live!
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I haven't started playing yet, but this sounds like the solution is to not position your party near instadeath falls.

Unfortunately for quite a few of the fights it's not possible due to the shove distances being 6+ metres, when in regular DnD the shove (which is an action not a bonus action) is only 5ft.

Shove absolutely does not move you 6+ meters.

Edit: shove is 1.5m with higher strength increasing it to a maximum of 4m.

Usually happens because people will set caster STR to 8.

I play a sorcerer gnome with STR 8 and I have never been shoved 6m lol

Trying to be spoiler free

There is at least one fight where it starts after a cut scene so you do not have an opportunity to adjust position. The character who started the scene gets placed such that they are easy to push and instakill. There are multiple enemies that have the opportunity to do so. If you don't have a good initiative/athletics you're pretty boned. It feels really cheap.

Assuming you mean a boss at the end of act 2 / beginning of act 3, Balthazar

I got pushed off the ledge a few times. What worked for me was, while the first character was stuck in dialogue, the rest of my party would sneak in and position advantageously before starting the fight mid-dialogue on my own terms. It was indeed bullshit, but not nearly as bullshit as me reloading for 20 mins convincing a boss to kill themselves, so I think the game and I can call it even.

I also completed a few tough early fights with 2 mage hands and a cliff, so really, I'm pro-shoving all the way.

Not the one I was thinking. ::: spoiler spoiler I was talking about the boat trip in the underdark. My main character is a rogue and depending on the dialog choices the enemy seems to just goes first. The first time I got to it, my rogue and mage were both pushed overboard before I even got a tern. I got around it by having a tanky fighter activate the boat so she was the one in the conversation and resisted the shove. It's not horrible, but it felt really cheap. :::

That fight gave me so much trouble. Every single try at least one of my party members was shoved into the abyss and in 20 tries or so not a single one resisted the shove. In the end I did everything I could to nuke the boss, ignoring everything else and then with my last party member I went invisible, jumped to a safe spot and killed everything else with a bow.

That does sound cheap. Is it listed in this tome of patch notes as something they addressed?

Yeah I've had this happen and it's def not a bug lol. I laugh when I forget it can happen